MangaGamer Open Pre-Orders for All-Ages Visual Novel The House in Fata Morgana

FataMorgana_MainVisual_websize_resultAfter their release of Propeller’s Tokyo Babel, international visual novel publisher MangaGamer spared little time in opening their pre-orders of The House in Fata Morgana (Aka. Fata Morgana no Yakata | ファタモルガーナの館).

This all-ages (15+) friendly title was developed by the team at Novecatacle, and will be arriving on both the MangaGamer Online Store and Steam starting May 13th 2016. Until launch, they will be taking 15% off its standard $24.95 price point. It will also come with Japanese voice acting and English subtitles.

Obsession. Sadism. Avarice. Zealotry. Death. A recipe for horror heaped upon tragedy. And the paving stones of the road to the House in Fata Morgana. But is it a road to revenge and damnation? Or redemption and salvation? You will soon find out. The goal of The House in Fata Morgana is to have readers questioning human nature, the merits of vengeance versus forgiveness, and the meaning of strugles against adversity.

One draw to The House in Morgana seems to be the music, as it features 65 musical tracks crafted by five composers. Given the setting, it should not be a surprise that the visual novel also sports a gothic art style to its environments and character portraits.

Developed by Novecatacle and published by MangaGamer, The House in Fata Morgana will launch digitally on May 13th 2016.

Synopsis

You awaken in a decrepit old mansion. A woman with eyes of jade stands before You, informing You that You are the Master of the house, and she Your Maid. However, You have no memories, no concept of self—or, indeed, any certainty that You are even alive.

The Maid invites You to join her on a journey through the mansion’s lifeless halls, to behold the numerous tragedies that have befallen its residents. She suggests that among them, perhaps You will find some trace of Yourself.

Beyond the first door lies the year 1603. It is an era of unparalleled beauty, where art and theatre flourish. Roses bloom abundantly in the garden where the inseparable Rhodes siblings play, and though they appear to be free of worry and strife… not everyone is content to see them happy.

Beyond the second door lies the year 1707. In this era, the mansion lies in ruins, and a beast dwells within. He claims to yearn for a life of serenity, but it is not long before he yields to his innate savagery and a massacre ensues.

Beyond the third door lies the year 1869. In this technologically advanced era, people are always on the move. The mansion’s master is an ambitious businessman who has invested in the rail industry. However, his obsession with wealth and power leads him to neglect and mistreat his wife.

Beyond the fourth door lies the year 1099. The Maid tells You that this is the final tale. In this era, You see a young man who claims to be cursed and a girl with white hair, called Giselle, who has been branded a witch and marked for death.

Having borne witness to these four tragedies, each set in a different time and place, You are now free to choose whether You wish to end Your story here… or press on. But there are those who would say, “You were able to bear them because they weren’t your tragedies.”