Initially announced to fans as the $33 million crowdfunding goal for Cloud Imperium Games’ ambitious sci-fi space-simulator Star Citizen, the Anvil Aerospace Carrack quickly became one of the most anticipated and beloved ships in the game. It has taken some time for the Anvil Carrack to be developed, with it being added and removed from the roadmap time-and-time again to make room for ships more relevant to gameplay mechanics being deployed. But, after years of continued interest through concept artwork and the odd preview or dev-video, Star Citizen 3.8.2, due to launch later this month, will finally make the exploration ship flyable.
I will openly admit being one of those on the Anvil Carrack hype-train. While I had only intended to pledge towards a MISC Freelancer, after becoming immersed in the prospect of travelling the stars with a small crew on the search of undiscovered jump points, planets or mining locations; I threw an extra couple of hundred dollars into acquiring the ship.
The release of the Anvil Carrack follows more luxurious ships such as the Origin Jumpworks 890 Jump and 600i. As someone who likes the luxury aesthetic of other ships, it did take a while to become used to the militaristic style of the vessel. Its functionality makes it the most capable exploration ship currently in Star Citizen, with features including:
- A two-deck bridge with the game’s first standing flight option.
- A more homey habitation deck which offers comfort for those on those weeks or months-long voyages.
- Fully-fledged cartographer deck.
- A functional medical bay with multiple beds an ICU.
- A small hanger to carry snub crafts.
- Three pods which will eventually be switchable for other modules.
- Drone Bay, Remote Turrets and more.
Take a look at (a lot) of snaps from the ship’s interior and exterior below:
In development by Cloud Imperium Games and their studios across North America and Europe, Star Citizen is being helmed by Wing Commander (1990s) creator Chris Roberts. The game has currently been in a long-term alpha phase with no confirmed release date. Despite this, the studio has raised more than $265 million USD through on-going crowdfunding.
Take That (In-Game) Snap Daily Photo is an off-shoot of the Take That (In-Game) Snap article series, in which the first article focusing on Final Fantasy XIV was recently published. This looks at, celebrates and critiques how video game developers have implemented professional photography-like systems into their games. It will cover how the systems handle, just how accessible they are and, where applicable, how a modding community might be making these tools even better. With this Daily Photo spin-off series, I will be sharing individual photos from the games either covered or soon-to-be-covered in the series.