Have you ever had a singular experience that has made you go "You know what, I could really see myself working in this industry"? I had that moment almost a decade ago in 2014, when myself and a guest...
While their fans may throw the occasional cash at their favourite live-service game, or even "whale" to obtain every character and/or weapon on offer, it is the sad reality that the live-service games we play today will one-day end...
Here we are, at the end of 2023
Looking back upon reflection
It has been a year of many ups, but also some downs
A year that as explorers of the labyrinth of fandom
We discovered many gems, but also forgettable rocks
A year...
As 2023 draws to a close, we find ourselves at the threshold of a festive week, the grand finale of an eventful year. Whether you are powering through another week of work, or are like me and embracing a...
As someone who has managed a few Award Ceremonies over the years (not in the video gaming industry), I can't say I am the biggest fan of the Video Game Awards - although I fully appreciate its value and...
For the first time since the COVID-19 pandemic began, and since the working year concluded for me in early December, I decided to take myself on a proper holiday over the last week - with my destination to be...
With 0/90 pulls to my account's name, I had to go for it, and the power of cuteness led Huohuo to join my party in Honkai: Star Rail.
Fortunately, I won the 50:50 for her. Less fortunately, it was a...
FOMO (Fear of Missing Out) is a significant factor in many of the smartphone games that utilise gacha mechanics to pull weapons, characters summons, or any other limited but in-demand type of item there is. Especially when you jump...
Last year, I engaged the services of the incredible Japanese artist Mutou Mato (武藤まと) to create two pieces of artwork featuring what was to become The Otaku's Study's mascot character. Marking the summer season of reviews (December 2020 - January 2021)...