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Sam’s Top 5 Games on the Nintendo 64 – Thoughts, Reminiscence and Hopes For Future Development (1 / 5) – Snowboard Kids 1 / Snowboard Kids 2


Sam's Top 5 Games on the Nintendo 64 - Thoughts, Reminiscence and Hopes For Future Development (1 / 5) - Snowboard Kids 1 / Snowboard Kids 2 1

The machine pictured above, the Nintendo 64 was a fifth generation home video console that served as an entry point to many my age to the world of home console gaming, something which ever since has never left me (Duh! I write reviews and articles on the games). To be openly honest, at the expense of missing several great games on the Sony Playstation and Sega consoles it remained until the release of the Nintendo Gamecube several years later my only video game console with the exception of my trusty Gameboys (Ranging from the giant brick model to a special edition Pokemon colour model).

There were several games on the console which have been receiving sequels even today while other brilliant series have been ended well before their time. I would like to take the time to write a list of my five top games for the console and reminisce about why they were so good and the occasional fond memory. These are games which might not make it into everyones top lists but are games I believe the developers would be good to consider working with in the future if they have not already, from re-releases on current-gen consoles to modern sequels which capture the charm of the original games.

Sam's Top 5 Games on the Nintendo 64 - Thoughts, Reminiscence and Hopes For Future Development (1 / 5) - Snowboard Kids 1 / Snowboard Kids 2 2

1. Snowboard Kids / Snowboard Kids 2

Developed by Racdym and released by ATLUS in late-1997 (Japan) and early to mid 1998 in US and PAL regions, the Snowboard Kids games on the Nintendo 64 could easily be called my favourite games on the console and while they may not have won in any respect to the big AAA titles on the market such as Super Mario 64 and The Legend of Zelda: Ocarina of Time, offered some of the best competitive racing the console had to offer.

My first game for the console as a Christmas present was Mario Kart 64 and for the next month or two until we acquired Super Mario 64 it was used well and played for at least a couple of hours daily. My enjoyment of competitive racing games such as this continues even to this day and at my old university’s gaming society, Mario Kart Wii was a frequent appearance. However while games like Mario Kart 64 were really good games and may be added somewhere else in this list for that purpose, Snowboard Kids and its much improved sequel Snowboard Kids 2 offered something a bit more complex and competitive which inevitably won me over – and even today I will break out the games and play them with my family. While other competitive racing games usually involved driving around in a kart or other vehicle occasionally firing weapons at each other, Snowboard Kids took all that and offered just that little bit extra.

Some features of this game which won me over included:

  • Two different types of weapons that could be held simultaneously – an attack weapon and what I would consider a strategic weapon. Almost every weapon had the same value but those in first placed had to be a bit more creative with their uses of them. For example, when it first place it would be possible to receive Ice which you can shoot at opponents to freeze them. BUT if you use the weapon too far away you have little chance of hitting them but if you use them too close you can run into the frozen foe yourself and render your attack less than meaningless. Other weapons take the form of parachutes (Which I have been targetted with before a jump – leaving me slowly float down and ruining a lead) and dreaded crushing pans – the Snowboard Kids answer to Mario Karts Lightning Bolt.
  • The ability to jump and perform tricks to both earn money and if planned correctly shoot weapons back at your rivals.
  • The game also came with a rudimentary board upgrade system where winning races would earn you cash to upgrade one of four types of board – Trick, Balance, Speed and (Later in the game) Special. As each of the games characters had different characteristics it actually was important to pick out proper boards with your character (Personally I played as Nancy or in the second game, Wendy who were Trick Characters and boosted them with Speed boards which I felt worked quite well).
  • Boss Fights in Snowboard Kids 2!
  • There were not many tracks in either release but they provided rather long tracks with different themes – infact only a handful of courses in Snowboard Kids 2 actually took place in the snow…. a couple of them had a summer theme.
  • Fighting for the Ski Lift…. too many memories to mention.
  • While I don’t recall there being any difficulty options available, the CPU controlled racers do put up a pretty good fight and having played it the other evening out of 12 races I only won three of them, in comparison to a recent Mario Kart Wii playthrough where I won 11/12 races in first place. This might have something to do with having not become fully re-accustomed to the control schema of a N64 controller, but the CPU was fun to go up against.

In 2005, ATLUS released a reinvented game in the series for the Nintendo DS entitled SBK: Snowboard Kids, which featured some of the same character albeit older and the same core gameplay but at the same time removed and added several features and dropped the super-deformed anime-seque style of design – something that unfortunately did not win me over. Personally I would love to see ATLUS release these two games on either the virtual console (Wii or Nintendo DS) or (As the first game was released on the Playstation 1 as Snowboard Kids Plus), maybe even a re-release on the Playstation 3 or Playstation Vita. I have a feeling we may not see another game in this series but I wouldn’t object to another one that respects the work of the original two.

This is but the first of five games I will be writing up these small articles on, so I hope you will join me when I summarize #2 on my list.

#2: Yoshi’s Story

Founder of The Otaku's Study. I have been exploring this labyrinth of fandom these last fifteen years, and still nowhere close to the exit yet. Probably searching for a long time to come.


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