Whether to give its brand a legitimacy among the lawful security forces or give its pirate clientele a means of transporting its human cargo across the shadier sections of space, Drake Interplanetary has seen its Cutlass Blue spacecraft become flyable in the realm of Star Citizen. Focusing on bounty hunting, interdiction gameplay; this variant in the Cutlass line of ships trades off the ships cargo space for twelve cramped holding cells.
While its gameplay loop is not implemented in-game just yet, so for example, its holding cells are mere eye candy at the moment, Alpha 3.9.1 released last week gives us the chance to tour the rework of this ship, from its previously non-playable variant. While lacking a few of the comforts that the medical-oriented Cutlass Red offers such as a toilet, the ship can comfortably hold a crew of two (per bedding) and twelve pieces of human cargo.





















In development by Cloud Imperium Games and their studios across North America and Europe, Star Citizen is being helmed by Wing Commander (1990s) creator Chris Roberts. The game has currently been in a long-term alpha phase with no confirmed release date. Despite this, the studio has raised more than $250 million USD through on-going crowdfunding.
Take That (In-Game) Snap Daily Photo is an off-shoot of the Take That (In-Game) Snap article series, in which the first article focusing on Final Fantasy XIV was recently published. This looks at, celebrates and critiques how video game developers have implemented professional photography-like systems into their games. It will cover how the systems handle, just how accessible they are and, where applicable, how a modding community might be making these tools even better. With this Daily Photo spin-off series, I will be sharing individual photos from the games either covered or soon-to-be-covered.




