HomeVideo GamesEidos Interactive Offer Gex, Fear Effect and Anachronox for Developers to Pitch...

Eidos Interactive Offer Gex, Fear Effect and Anachronox for Developers to Pitch For

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Gex2The Square Enix Collective is a service which seeks to help independent developers find an audience for their various projects, while enabling them to tap into Square Enix’s community and media resources. The third project to be successfully crowdfunded through the Square Enix Collective process, point-and-click mystery adventure game Goetia by Sushee, has just passed its $30,000 goal and will continue into development.

To mark this milestone, Square Enix and Eidos Interactive have announced something that may appeal to other independent developers out there. Those who were gamers many years ago may remember three of Eido’s earliest IP’s: Gex, Fear Effect and Anachronox. These have not received any development attention in some time, and therefore are looking for independent developers to pitch game ideas to them for games in these three universes.

Anything that is submitted through the Feedback platform will need to be pre-approved by Eidos and Square Enix first, who will provide feedback if an idea is denied. However they are after a variety of ideas, and don’t necessarily want to see a dozen Gex 4 submissions. After being approved, the idea will be subject to community vote for 28-days, when a decision will be made if it is worthwhile continuing into the traditional crowdfunding phase. For more information, check out the Square Enix Collective FAQ and News article on this announcement.

Phil Elliott | Project Lead of Square Enix Collective

I’m excited to see what talented teams might do with any one of Gex, Fear Effect or Anachronox IPs. We’ll monitor the response carefully before deciding which IPs to release next. And it goes without saying that we’re delighted for the whole Goetia team, as they become the latest member of the Collective family alongside Moon Hunters and Black the Fall in hitting their funding targets.

We first announced we’d be opening up Eidos IPs for developers to pitch on, with our initial announcement of Collective in November 2013. Since then we’ve worked hard to establish the Collective platform as a viable place for small teams to build awareness for their ideas, and then for the community to feedback – and vote on those projects they’d potentially back through crowdfunding.

Sam
Sam
Founder of The Otaku's Study. I have been exploring this labyrinth of fandom these last fifteen years, and still nowhere close to the exit yet. Probably searching for a long time to come.

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