HomeVideo GamesXaviant Announce New First-Person RPG Lichdom: Redeemer

Xaviant Announce New First-Person RPG Lichdom: Redeemer

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Atlanta-based indie studio Xaviant has recently announced their brand new first-person RPG Lichdom. To be released exclusively on the PC during Summer 2014, the company recently unveiled gamers first-look at the game during AMD’s GPU ’14 Tech Day event.

The single-player only game is set in a violent world, where cruel tyrants terrorize the people, and where dark magic corrupts the very land itself. Only one has spent centuries trying to cure the disease that plagues the world: Roth. No one knows who he is, or where he comes from, only that he fights the darkness across the ages. While you don’t get to play as Roth, you do play as his chosen champion. As the player, you are “the Dragon,” wielder of the most powerful magic the world has ever seen. With it, you will craft an arsenal of magic and create hundreds of different spells to combat the darkness that has engulfed the world. You are the Redeemer.

The action in Lichdom is intended to be intense and dynamic. An advanced targeting system in the works to target enemies based on player intent rather than manual aim, making the experience feel much more like casting magic and much less like aiming a weapon.  In addition, players are not bound by constraints like mana or cooldowns that slow the action, making the gameplay they hope far more fluid.

Lichdom also brings a vast, loot-based approach to spell casting. Players get to craft their own spells, rather than finding books or trainers that teach spells others have constructed. By manipulating a diverse set of properties, players can decide how they want their spells to behave and interact with other spells.  Players choose between ultimate diversity in spell selection, or powerful, but complex, synergies to create new, dynamic effects with a smaller selection of spells.

Michael McMain | CEO of Xaviant

We’ve been working on this title for a few years now, and have shown portions of the gameplay to different parties along the way. We really appreciate both AMD and Crytek working with us to showcase it, and can’t wait to finally unleash it on the world next year. We believe RPG and Adventure game fans everywhere will really lose themselves in the action, the incredible story and the world we’ve created.

Our mantra is ‘you will feel everything,’ which means that our approach to designing games is focused on immersing the player completely in the game. When gamers play our games, we want them to forget about things like controllers and keyboards. With Lichdom, we’ve achieved just that.

Anyone up for some rather nice looking screenshots?

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Sam
Sam
Founder of The Otaku's Study. I have been exploring this labyrinth of fandom these last fifteen years, and still nowhere close to the exit yet. Probably searching for a long time to come.

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