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Rain – Developer Diary #1: The World of Rain


Sony Computer Entertainment have recently released the first installment in a development diary video series for their upcoming Playstation 3 game Rain. Featuring commentary from SCE Japan Studio’s Yuki Ikeda (Director), Tomoharu Fujii (Lead Planner), Seiichi Terashima (Art Director) and Tomokazu Oki (Designer) – they explain the concepts behind the games world.

The story of rain is the enchanting tale about a boy who chases after a girl with an invisible silhouette. After discovering that the girl is being hunted by ghostly creatures, he embarks on his own journey into the mysterious world of rain to save her and discovers he has also become invisible. Players will play as the boy, whose silhouette can only be seen in the rain. Using the unique ability to appear and disappear under cover players must learn to navigate through the unknown to advance. Just like in the real world, what can be seen isn’t everything and using imagination is the only way to reveal the truth.

Throughout the game you will be challenged to think ahead and plan your movements to advance. For example, when you direct the boy underneath cover, he will disappear from enemy view, or to draw enemies away from your path you may need step into the rain to become visible or can pick up items to taunt them. More details will be shared on these mechanics and puzzles at a later date. However, we are pleased to share with you – for the first time – our first gameplay video from the beginning of the game, “The Children and the Night”. Watch the video at the top of this post, and make sure to turn your speakers up for the full experience!

Founder of The Otaku's Study. I have been exploring this labyrinth of fandom these last fifteen years, and still nowhere close to the exit yet. Probably searching for a long time to come.


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