Are You Ready to Explore the Spiral Abyss?

Take That (In-Game) Snap Daily Photo

With the turn of the fortnight, Keqing and her allies await in-front of the Portal…
Ready to face the new challenges Genshin Impact throws at them…
In the depths of the Spiral Abyss

Released on the PlayStation 4, PC, iOS and Mac gaming platforms last month, Genshin Impact from the Chinese development team at miHoYo boasts a picturesque world and well-designed characters. Compared to most other “Gacha Games”, it is shaping up to be in a league of its own. With its focus on anime-style cel-shaded visuals, I was ecstatic logging in on launch day to find that the developers included a simple but easy-to-gasp screenshot mode in the game. While it is a rudimentary system at this point in time, it gets the job done, and hopefully the development team will build upon it in the coming months.

You can read my full review of Genshin Impact HERE

I would like to mention that the game is a “Gacha Game”. Therefore, if you are known to have issues with gambling or spending well over your limit on a whim, then I would strongly advise you to bypass this game and look for a console or PC game which has a flat-fee single-player and/or online mode. In particular, ones which require no “surprise mechanics”, “chance-based downloadable content”, or other industry terms for gacha in them.

Take That (In-Game) Snap Daily Photo is an off-shoot of the Take That (In-Game) Snap article series, in which the first article focusing on Final Fantasy XIV was recently published. This looks at, celebrates and critiques how video game developers have implemented professional photography-like systems into their games. It will cover how the systems handle, just how accessible they are and, where applicable, how a modding community might be making these tools even better. With this Daily Photo spin-off series, I will be sharing individual photos from the games either covered or soon-to-be-covered in the

Founder of The Otaku's Study. I have been exploring this labyrinth of fandom these last fifteen years, and still nowhere close to the exit yet. Probably searching for a long time to come.

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