Exploring New Babbage #2 – Searching for New Parts

Wandering Around New Babbage Plaza

This is a continuation of Exploring New Babbage #1 – Where to Grab a Snack?. Please read the narrative of that post before continuing on.

With your hot drink in hand, you leave the cafe of your choice and head to the office in New Babbage Plaza. As an engineer for a small shuttle company managing a line of luxury Genesis Starliners and 600i Touring Editions, you know this part of the city like the back of your hand, and are frequently tasked with finding new parts at some of the dealers in town.

With a list compiled yesterday on your MobiGlas, you run around to the different stores noting down the different deals on coolers, power plants and security weapons. Afterwards, you head to the office and start placing orders. While in the zone you hear an alarm beeping… time for lunch… perhaps you should try out that newly installed climbing wall in the plaza.

Star Citizen recently received its Alpha 3.9 release. Available to all backers, this update brings various new features and enhancements including weather locomotion, performance optimisations, new moons to explore, a prison system and a new ship. But arguably the most significant inclusion is New Babbage, a new, more sophisticated, chic albeit a little clinical landing zone. This zone features many new artwork assets created by the design team, and over the coming weeks I hope to use the “Exploring New Babbage” series to highlight some of my favourite elements.

In development by Cloud Imperium Games and their studios across North America and Europe, Star Citizen is being helmed by Wing Commander (1990s) creator Chris Roberts. The game has currently been in a long-term alpha phase with no confirmed release date. Despite this, the studio has raised more than $250 million USD through on-going crowdfunding.


Take That (In-Game) Snap Daily Photo is an off-shoot of the Take That (In-Game) Snap article series, in which the first article focusing on Final Fantasy XIV was recently published. This looks at, celebrates and critiques how video game developers have implemented professional photography-like systems into their games. It will cover how the systems handle, just how accessible they are and, where applicable, how a modding community might be making these tools even better. With this Daily Photo spin-off series, I will be sharing individual photos from the games either covered or soon-to-be-covered.

Sam
Sam
Founder of The Otaku's Study. I have been exploring this labyrinth of fandom these last fifteen years, and still nowhere close to the exit yet. Probably searching for a long time to come.

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