Five Star Games Will Be Bringing Persona 5 to Australian and New Zealand Markets

ATLUS’ Persona series has seen a lot of different publishers in Australia over the years, as you can tell from my much earlier article “The Many Publishers of the Persona Series in Australia”. Five Star Games is one of the more recent publishers, having handled Persona 4 Arena Ultimax on the PlayStation 3 and Xbox 360 back in 2014. With NIS America not handling Persona 5 in PAL Regions as I was initially expecting (Who they would usually distribute regionally through Bandai Namco Entertainment Australia), there was once again a question of who will be bringing this highly anticipated JRPG Down Under…. Thankfully, Five Star Games have once again come to the rescue.

Five Star Games in collaboration with Koch Media have announced a distribution agreement which will see them bring Persona 5 to Australia and New Zealand in 2017. The best news is that you will not need to wait weeks or months after North America to dive into the game. They have confirmed that they will be releasing the game on February 14th 2017, almost simultaneous with its US Valentine’s Day release date.

Three different versions of Persona 5 will be available in Australian markets. The first is the standard edition, which will be available for $99.95, with a special “SteelBook Launch Edition” also available for the same price while stocks last. Five Star Games will also be offering the “Take Your Heart” Premium Edition exclusively through EB Games stores. Priced at $169.95, this collection offers: a SteelBook Collectible Case, Soundtrack CD, 4” / 10cm Morgana Plush, 64-page Hardcover Art Book, School Bag and a fancier outer box.

Tom Dekker | General Manager at Five Star Games

This is yet another exciting distribution agreement for us at FSG as we continue our rapid expansion. Persona 5 is already receiving rave reviews in Japan and we are honoured to be bringing a title of such high esteem to ANZ gamers in February!

About Persona 5

Persona 5 is a game about the internal and external conflicts of a group of troubled high school students – the protagonist and a collection of compatriots he meets in the game’s story – who live dual lives as Phantom Thieves. They have the typically ordinary day-to-day of a Tokyo high schooler: attending class, after-school activities and part-time jobs. But they also undertake fantastical adventures by using otherworldly powers to enter the hearts of people. Their power comes from the Persona, the Jungian concept of the “self”. The game’s heroes realize that society forces people to wear masks to protect their inner vulnerabilities, and only by literally ripping off their protective mask and confronting their inner selves do the heroes awaken their inner power, and use it to strive to help those in need. Ultimately, the group of Phantom Thieves seeks to change their day-to-day world to match their perception and see through the masks modern-day society wears.

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