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Infinity Ward Announce “Onslaught” As First of Four Call of Duty: Ghosts DLC Packs

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Following the multiplatform release for Call of Duty in late-2013, publisher Activision and developer Infinity Ward have announced the first of four DLC packs to be released over the course of 2014.

While it is not for those who have an aversion to timed console exclusives, the pack titled “Onslaught” will be launched for Xbox consoles from the 29th January 2014. Onslaught debuts four unique multiplayer maps, each with their own distinct environments, small to medium scale, and varied gameplay, as well as the all-new “Maverick” dual-purpose Assault Rifle/Sniper Rifle. Anchoring Call of Duty: Ghosts Onslaught is “Episode 1: Nightfall,” the first instalment in Extinction’s four-part episodic narrative that delves deeper into the storyline, and features new characters, a new weapon and new alien species including a towering, three-story tall alien enemy.

Unfortunately for those on other consoles, there is no word on just how long this “timed exclusive” period will be. While I understand that timed exclusives are rife on all consoles nowadays, I would be pretty pissed forking out $64.65 for the season pass then being told that I have to wait even longer than others to get my pre-paid content.

Mark Rubin | Executive Producer at Infinity Ward

We know our fans have an appetite for new gameplay content all year long, and the team here is committed to delivering a full season’s worth of amazing new maps, weapons and more, starting with Onslaught in January. This year will see an assortment of content for players to dig into, with new, uniquely themed maps, new multiplayer weapons, and an episodic Extinction story arc that introduces new characters, new locations, and new weapons as they try to uncover the genesis of the aliens’ existence.

Information on all four maps is available below:

Fog

“Fog,” is a small to medium sized map set alongside the banks of a murky lake. Every area within “Fog” is a chilling homage to classic horror films, from an eerie campsite, flickering TVs, torcher chamber, and seemingly abandoned structures as players try to unlock the map’s dark secret.  If a player happens to find and complete a specific Field Order, they become the embodiment of evil and don the persona of one of cinema’s most iconic horror characters, Michael Myers.  Additionally, the entire soundscape changes to the eerily familiar Halloween theme music so other players know to run for their lives.

BayView

A close-quarters map set on a coastal Californian boardwalk packed with seaside gift stores and an aquarium, offering players fast-paced run-and-gun matches. Players must also be wary of the deadly artillery strike enemies can call-in from a Naval Destroyer anchored just offshore.

Containment

Transports players to a war-torn South American village, where the battle rages along both banks of the dried out riverbed.  The action in this compact map centres on the remains of a small bridge holding a hi-jacked truck filled with leaking radioactive material. Surrounded by a myriad of abandoned bars, cafes, a church and a pool hall, “Containment” also features elevated rooftop vantage points for players who prefer longer-range engagements.

Ignition

Launches players into an aging Florida space launch facility. Inspired by “Scrapyard” – the fan-favourite multiplayer map fromCall of Duty®: Modern Warfare 2, reimagined with dynamic gameplay elements – “Ignition” packs plenty of action both above and below ground amongst abandoned warehouses, flame trenches, and a massive transport crawler. As if rockets crash-landing into the map weren’t enough, the close-quarters combat is further complicated via two separate rocket test engines sites that opposing forces can trigger, sending massive fireballs into the already intense firefights, and the failed launch of a massive rocket has a dramatic effect on the combat.

Infinity Ward Announce "Onslaught" As First of Four Call of Duty: Ghosts DLC Packs 3
Sam
Founder of The Otaku's Study. I have been exploring this labyrinth of fandom these last fourteen years, and still nowhere close to the exit yet. Probably searching for a long time to come.

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