HomeVideo GamesFifth Patch Released for Dragon's Crown - New Difficulty, Level Cap and...

Fifth Patch Released for Dragon’s Crown – New Difficulty, Level Cap and Improvements

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ATLUS and Vanillaware have wrapped up their support for Dragon’s Crown today by launching their fifth patch for the game on both Playstation 3 and Playstation Vita platforms. One of the key features of this update will appeal to those who were finding Inferno difficulty to be beneath them, with the launch of the Ultimate difficulty – with a complementary increase in level cap from 99 to 255.

Another feature included is the new Tower of Mirages level, which they describe as having not ten, not a hundred but up to tens of thousands of levels for you to traverse.

Full patch notes are available below:

 [Bug Fixes]

  • Gameplay stability is improved.

 [New Features]

  • Clearing the ninth layer in the Labyrinth of Chaos unlocks a new “Ultimate” difficulty level. This difficulty can be selected at the Temple.
  • When in Ultimate difficulty, a new randomly generated dungeon named the “Tower of Mirages” is added.
  • Ultimate difficulty raises the level cap from LV 99 to LV 255.
  • Item shortcuts can now be assigned and used separately by holding L1 and the Up directional button.
  • Damage values can now be displayed as a running total instead of per-hit.
  • To help increase player character visibility, characters can be shown with transparencies when they are on top of one another. This feature is available in the Options menu and can be toggled on or off.
  • Save files that have cleared Story mode can skip the first quests leading to the Talisman collection when creating a new character.
  • Guild Quests that have already been cleared may now be skipped in subsequent playthroughs.

[Feature Modifications]

  • Character class skills have received a number of adjustments.
  • NPC behavior has been adjusted.
  • Rules and effects regarding equipment, items, and skills in the Colosseum have been adjusted.
  • Other tuning and minor improvements to various gameplay elements have been made.
Sam
Sam
Founder of The Otaku's Study. I have been exploring this labyrinth of fandom these last fifteen years, and still nowhere close to the exit yet. Probably searching for a long time to come.

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