HomeVideo GamesXSEED Games Release Valhalla Knights 3 in North America Exclusively for the...

XSEED Games Release Valhalla Knights 3 in North America Exclusively for the Playstation Vita

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XSEED Games have announced that their medieval action RPG title Valhalla Knights 3 has passed the localization phase and is now available to purchase from retail outlets and the Playstation Network in North America, exclusively for the Playstation Vita. A subsequent PAL region release is set to hit store shelves in PAL territories on the 23rd October 2013, and Playstation Network users can also pick up the original title in the game for free through the service for a limited time.

Valhalla Knights 3 forces players to carry out the criminal underground’s dirty work as they search for a long-lost legendary treasure in an immoral world, where the only way to survive is to fulfill quests against their heroic nature in the medieval prison Carceron. Players will begin by creating a fully customizable main character and allied party members, choosing from one of seven races, including Human, Dwarf, Elf, Halfling, Machine, Beast and Nightmare, and from one of up to seven basic job classes such as Fighter, Mage, Thief and Priest, with up to 20 total job classes unlockable or accessible as downloadable content.

Morality is not the only challenge players will face in Valhalla Knights 3 — on their journey, players will engage in nonstop action-heavy real-time battle, utilizing their customized party of up to seven characters. Players control any one party member at a time, and can choose to either issue commands to their allies or switch characters on the fly and take command themselves. They are promoting over 200 quests and 500 in-game items, weapons and special goods, also claiming there are at least 40 hours worth of entertainment in the game.

Ken Berry | Executive Vice President of XSEED Games

Valhalla Knights 3 is one of the toughest games in our portfolio. Players are going to be seriously challenged and have fun with this one, which is why we felt it was necessary to incorporate the online features and leaderboard system. We’re also very pleased to bring the game to fans in Europe, especially so close to the North America launch.

Sam
Sam
Founder of The Otaku's Study. I have been exploring this labyrinth of fandom these last fifteen years, and still nowhere close to the exit yet. Probably searching for a long time to come.

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