Home Video Games Level-5 Promote New Multiplatform RPG "Wonder Flick" - For Release in 2014

Level-5 Promote New Multiplatform RPG “Wonder Flick” – For Release in 2014

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Image Source: 4gamer.net
Image Source: 4gamer.net

It was confirmed earlier today that Japanese video game publisher Level-5 (The team responsible for bringing us Ni no Kuni: Wrath of the White Witch) are working on a brand new multiplatform RPG for the Playstation 4, Xbox One, Wii U, Playstation Vita, iOS and Android platforms. Albeit it is quite possible that there will be considerable differences between the different devices.

The game will allow you to create your own customisable character, and do a number of the usual RPG activities from traversing dungeons to battling monsters. As the games title implies, battles will be undertaken through flick mechanics. As the Playstation 4 and Xbox One platforms do not have access to touchscreens directly, the game will make use of the PS Vita / Smartglass functionality.

The game is being planned and directed by Akihiro Hino, with designs by Tokuzo Nagano / Nao Ikeda and music by Nobuo Uematsu.

The adventure will start in Japan later this year via mobile devices as a free to play title, with a console release planned for 2014. Below is the recent trailer released for the mobile edition.

The trailer promotes itself as being an 1,000 hour long RPG, but as always I would advise treating that claim with skepticism – especially considering their original plans for White Knight Chronicles (Playstation 3) to be 100 hours in length amassed to around 15 hours of gameplay.

Level-5 Promote New Multiplatform RPG "Wonder Flick" - For Release in 2014 3
Sam
Founder of The Otaku's Study. I have been exploring this labyrinth of fandom these last fourteen years, and still nowhere close to the exit yet. Probably searching for a long time to come.

1 COMMENT

  1. Cool. People are barely covering Level 5 vision. Glad there’s a trailer here 🙂 Thx.

    The touch controls look thoughtfully implemented here! I’m kinda surprised – the touch controls in DQIX were kind of stupid. I mean, the “click + drag” virtual analog stick and the need to click on exclamation points above points of interest, rather than just clicking ON the thing? It was kinda awkward. Good to see they thought it through a little better now 🙂

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