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[E3 2013 Screenshots] Yoshi’s New Island

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3DS_Yoshi'sNew_logo01_E3

If Nintendo themselves were to bring one game from the Nintendo 64 era and give it new life to me the only option would be Yoshi Story. While its reception back then was mixed and it seemed to carry across a more child-friendly vibe, it was one of the games I would always go back to and tackle due to its rather addictive gameplay, great music (I own the soundtrack to prove it!) and a charming aesthetic style that still stands out to me even today.

But unfortunately rather than produce Yoshi’s New Story, Nintendo and developer Arzest have chosen Yoshi’s New Island instead – which draws more from Super Mario World 2: Yoshi’s Island more than its sequel Yoshi Story. That being said, the storybook aesthetic style to a point has been carried across which is a welcome addition.

Some promoted features of this release include:

  • Yoshi’s New Island keeps the series’ fun game-play mechanics, such as Yoshi’s Flutter Jump, Ground Pound and Egg Throw, while also offering new abilities. For example, use the giant-sized Mega Eggs to destroy objects, obtain coins and reveal hidden doors.
  • Using the Nintendo 3DS system’s gyro sensor functionality and the new binocular ability, players can move the system around to uncover hidden areas as well as better aim Mega Egg throws.
  • Throughout the game, different worlds feature a variety of art styles, including oil, watercolor and crayon.

Sam
Sam
Founder of The Otaku's Study. I have been exploring this labyrinth of fandom these last fifteen years, and still nowhere close to the exit yet. Probably searching for a long time to come.

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