Almost a month out from the life simulation game entering early access, arguably a little bit too soon, KRAFTON’s inZOI development team have released multiple hotfixes and more to make the game a less buggy, and slightly more content rich experience. However, there are some features that a month of development won’t fix, and some issues that are still in the works.
This afternoon, the development team released the below statement, outlining some of the actions they have underway in response to some of the issues most frequently raised by content creators and players alike:
Hello, Creators,
We sincerely appreciate your continued interest in inZOI, along with your heartfelt support, and thoughtful feedback.
We are thoroughly reviewing the various opinions and concerns you’ve shared through our community channels, and actively discussing potential improvements within the team.
Among the many valuable suggestions, the following topics have been consistently raised, and our team is closely examining them to explore how they should be addressed.
◆ Gameplay fatigue caused by the rapid accumulation of dirt and the excessive frequency of cleaning tasks
◆ Family relationship resets that occur when a Zoi moves out of the household
◆ Post-marriage relationship issues, such as the relationship gauge resetting or an increase in negative interactions
In addition to these, we are also carefully reviewing the rest of the feedback you’ve provided, and continually exploring ways to improve the overall experience. Every comment you share serves as a meaningful guide in helping us create a better inZOI.
Together with Creators around the world, we look forward to shaping a more enjoyable inZOI experience.
Thank you, as always, for being an important part of this journey.
Warm regards,
The inZOI Team
You can read our own thoughts on inZOI’s original early access build, HERE.
