Home Visual Novels Sekai Project to Release CLANNAD on Steam Within Weeks

Sekai Project to Release CLANNAD on Steam Within Weeks

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Following a successful Kickstarter campaign where they managed to raise $541.161 from 5,819 backers earlier this year, international visual novel publisher Sekai Project have confirmed that CLANNAD will be launched on Steam starting November 23 2015 at 12PM PST.

CLANNAD was originally developed by KEY and published by VisualArt’s, first hitting store shelves in Japan in April 2004. Since then, it has been ported over to a variety of platforms including the PlayStation 2/3 and PlayStation Portable/Vita. While its anime adaptation has been localised and published overseas by companies including Sentai Filmworks (North America) and Siren Visual (Australia), it has taken more than a decade for the original visual novel to finally be purchasable by those outside of Japan.

This is the first major visual novel title by KEY to be released in western audiences, although their kinetic visual novel Planetarian: The Reverie of a Little Planet has also received an English release. VisualArt’s has recently confirmed plans to also bring English versions of Little Busters! and Tomoyo After ~It’s a Wonderful Life~ to market in the future.

About Clannad

CLANNAD follows the story of Hikarizaka Private High School student Tomoya Okazaki, an emotionally-distant delinquent student. After losing his mother in an accident and subsequently falling victim to an abusive, alcoholic father, Okazaki meets strange young girl, Nagisa Furukawa, who is repeating the year due to a severe illness. Furukawa enlists Okazaki to help revive their school’s drama club. With nothing much else going on in his life, Okazaki agrees to help, making friends with many of the school’s other students along the way, and learning about all of the different problems and challenges that they face…

Sekai Project to Release CLANNAD on Steam Within Weeks 3
Sam
Founder of The Otaku's Study. I have been exploring this labyrinth of fandom these last fourteen years, and still nowhere close to the exit yet. Probably searching for a long time to come.

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