Journey to the world of Hakavik today in Industria on the PS5, Xbox Series X|S

Following its original release on the PC, gamers are now able to dive into Bleakmill’s surreal narrative-driven first-person shooter Industria on the PlayStation 5 and Xbox Series X|S. A bite-sized game at only a few hours in length, you can now nab yourself a copy on the PlayStation Store or Xbox Marketplace at a price of  £16.99 / $19.99 / €19.99 or local equivalent.

Set in the world of Hakavik, an alternate 1989 Berlin which is underpinned by a lynichan atmosphere, Industria describes itself as using “inspirations from the narrative shooters of the early 2000s as a jumping off points to deliver a unique vision that combines the imagery and themes of surrealism and science fiction to build an unforgettable world ravaged by an enigmatic menace”. Narrative isn’t the first thing that comes to mind when it comes to most small-scale first-person shooters, but the game sets out to focus on the “story first, with intense FPS action sequences driving the player through the narrative and a fascinating city that merges East Berlin’s brutalist architecture with strange technological apparatuses and futuristic robots”.

INDUSTRIA is set in 1989 on the eve of the fall of the Berlin Wall. Playing as a scientist named Nora, you set out to search for your missing friend and lover, following a mystery that takes you into a parallel dimension to the city of Hakavik. Armed with four firearms and a melee weapon to deal with the various mechanical monstrosities roaming the game’s dystopian landscape, you must carefully manage your resources as you gather intel if you hope to survive long enough to decode the mystery at the heart of this tale.

As our debut title we wanted to make something ambitious in its visuals and narrative, but also streamlined in its mechanics and experience. After releasing the game on PC our next goal was to always to harness the power of PlayStation 5 and Xbox Series X|S and deliver the intriguing world we’ve worked so hard to create to a console audience and we’re delighted those players can finally jump in!

David Jungnickel – Co-Founder at Bleakmill
Founder of The Otaku's Study. I have been exploring this labyrinth of fandom these last fifteen years, and still nowhere close to the exit yet. Probably searching for a long time to come.

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