In a statement made by the Final Fantasy XIV development team earlier today, it was confirmed that the upcoming launch of Final Fantasy XIV: Endwalker a week from now will not be complemented by the customary addition of new worlds at launch. With players both current and returning headed to Eorzea for the final expansion pack of this arc in Final Fantasy XIV‘s narrative, bringing a conclusion we have waited more than a decade for, it brings with it an increased risk of congestion, server lag and downtimes. While this is usually offset by the introduction of new worlds on some or all of the data centers, the worldwide shortage of semiconductors has meant this is not possible at the present time.
The full statement from the development team can be found HERE, or by scrolling down.
Since the launch of a new expansion is when a large number of players will be playing for extended periods of time, we are expecting far more simultaneous logins compared to usual. Furthermore, following a dramatic increase in the player base in all regions since this summer, we are currently experiencing record numbers of active users, and therefore are expecting a number of logins that is yet to be seen since the launch of FFXIV.
In preparation for these predictions, we optimized our servers ahead of the expansion’s launch in order to increase login caps. On the other hand, due to the ongoing global shortage of semiconductors we have previously mentioned, we were unable to add new Worlds before the release of Endwalker. The addition of new Worlds will still be considered as we procure the necessary server machines.
As such, there is a high likelihood of congestion that will result in Worlds reaching maximum login capacity and lengthy wait times when logging in. We would like to apologize for making this sort of announcement at a time when many of you are looking forward to the expansion, as well as for inconveniences that may be caused by congestion.
Although we were unable to add new Worlds, we have implemented every other measure that was possible, such as replacing the matching servers with higher-performance machines, optimizing processes, increasing processing speeds, and raising the number of simultaneous logins. We will further enhance our monitoring of the situation to allow for as many players as possible to log in. We ask for your understanding and cooperation regarding this matter.
There are a number of alternate options available to those who do not have the time to wait in queues for minutes or (hopefully not) hours on end, including being able to log in directly to another World using the World Visit System, automatic logout for inactive players, connecting to certain instanced content using the TRUST system and the return of instanced areas. The main issue will be that it will not be possible to create new characters on full servers, with the main advice being to “create new characters outside of peak congestion times when the World is less crowded”.