Sangonomiya Kokomi Get! Lady Luck Seems to Be Shining Upon Me

Take That (In-Game) Snap Daily Photo + Soapbox

While I have historically had awful luck when it came to pulling characters in Genshin Impact, I guess my luck is shining a little bit brighter. Today marked the day that developer MiHoYo moved Raiden Shogun from the featured character spot in their ‘Wish’ gacha system, replacing her with the hydro catalyst user Sangonomiya Kokomi.

Given the public hesitancy around this character, as a heavy-healing-oriented character with a -100% buff to performing doesn’t really fall into the game’s current meta, I was not torn up about nabbing her. But with 1,600 primogems on-hand, I tried a single pull… and manage to snag her first up.

I am undetermined if I will ever include her in my party… but gotta say… she is freaking adorable!


Released on the PlayStation 4, PC, iOS and Mac gaming platforms in September 2020, Genshin Impact from the Chinese development team at miHoYo boasts a picturesque world and well-designed characters. Compared to most other “Gacha Games”, it is shaping up to be in a league of its own. With its focus on anime-style cel-shaded visuals, I was ecstatic logging in on launch day to find that the developers included a simple but easy-to-gasp screenshot mode in the game. With each patch, functionality of the mode has increased, so hopefully the development team shall continue building upon it in the coming months.

I would like to mention that the game is a “Gacha Game”. Therefore, if you are known to have issues with gambling or spending well over your limit on a whim, then I would strongly advise you to bypass this game and look for a console or PC game which has a flat-fee single-player and/or online mode. In particular, ones which require no “surprise mechanics”, “chance-based downloadable content”, or other industry terms for gacha in them.

You can read my full review of Genshin Impact (Version 1.0) HERE

Take That (In-Game) Snap Daily Photo is an off-shoot of the Take That (In-Game) Snap article series, in which the first article focusing on Final Fantasy XIV was recently published. This looks at, celebrates and critiques how video game developers have implemented professional photography-like systems into their games. It will cover how the systems handle, just how accessible they are and, where applicable, how a modding community might be making these tools even better. With this Daily Photo spin-off series, I will be sharing individual photos from the games either covered or soon-to-be-covered in the series.

Sam
Sam
Founder of The Otaku's Study. I have been exploring this labyrinth of fandom these last fifteen years, and still nowhere close to the exit yet. Probably searching for a long time to come.

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