Source Code to Be Released for Command & Conquer Remastered Collection

Electronic Arts State Commitment to Modding Community

Less than a fortnight out from its release, Lead Producer of the Command & Conquer Remastered Collection Jim Vessella has shared a significant announcement for any developer. This was a confirmation that Electronic Arts will be helping support the game’s modding scene as it heads into the coming months and years. TiberianDawn.dll and RedAlert.dll and their corresponding source code will be released under the GPL version 3.0 license; which they boast will make “Command & Conquer one of the first major RTS franchises to provide their source code to users in this fashion”.

You can read more detailed specifics on just what this entails HERE.

Source Code to Be Released for Command & Conquer Remastered Collection 1

EA and the C&C Community Council worked hand-in-hand to ensure compatibility with existing mod projects, and the open-source files will give aspiring modders opportunities to build custom maps, units, art and gameplay logic into the classic Command & Conquer experience. To kick off the modding scene the developers at Petroglyph created a new modded unit that players can use, which answers the question, “What would the Brotherhood of Nod do if they captured the Mammoth Tank?” The result is the Nuke Tank, a tank where the turret was replaced by a giant artillery cannon to fire tactical nukes!

Electronic Arts (EA)

Command & Conquer Remastered Collection will be released on 5 June 2020 exclusively on the Windows PC platform via Origin and Steam. This collection will include Command & Conquer: Tiberian Dawn, Command & Conquer: Red Alert and their three expansion packs – Covert Ops, Counterstrike and The Aftermath. Electronic Arts claims that this “is a passion project between EA, some of the original Westwood Studios team members at Petroglyph, and Lemon Sky Studios“.

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