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Australian’s Wont Miss Out on Under Night In-Birth EXE:Late Thanks to Bandai Namco


Australian video game publisher Bandai Namco Games Australia have confirmed that they will be publishing Under Night In-Birth EXE:Late in both Australia and New Zealand beginning February 19th 2015. This is a brand new 2D fighting game developed by Ecole Software and French-Bread, previously known for their work on Melty Blood. They claim that this game will stand out among the numerous other 2D fighting games on the market due to “fast-paced action”, “highly original characters” and “several twisted plot lines” – along with several improvements made following the original Japanese arcade release.

Since time immemorial, the organization known as the “Night Blade” has acted as guardians in what is known as the “Hollow Night”. While resting from her eternal labors in a non-descript town that the Princess of the Night Blade, Linne, meets a young boy named Hyde, who is in possession of the fabled sword of destiny that she has been searching far and wide for.

In the Hollow Night, monsters called Voids feed upon the power that manifests there, while those known as In-births use that same power for their own ends. While investigating the reason behind the sudden increase in the numbers of both Voids and In-births in the Hollow Night, Linne hears of an evil plot being hatched by someone calling themselves “Paradox”. This person turns out to be none other than Hilda, the leader of a shadowy organization known as “Amnesia”. Vowing to stop “Paradox” before her nefarious plans come to fruition, Linne heads off into the Night. Unbeknownst to her, the young boy she encountered, Hyde, follows behind her with a desperate need to know who, and what, she is. And thus, the story of the Hollow Night, and In-births, begins–

Under Night In-Birth EXE:Late will be published in North America by Aksys Games and in other PAL regions by Nippon Ichi Software America.

Australian's Wont Miss Out on Under Night In-Birth EXE:Late Thanks to Bandai Namco 3
Founder of The Otaku's Study. I have been exploring this labyrinth of fandom these last fourteen years, and still nowhere close to the exit yet. Probably searching for a long time to come.

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