Surprise Attack Games have this afternoon announced their partnership with Australian developer Chocolate Liberation Front to publish their very first full game release (as an indie video game publisher) titled Oscura: Second Shadow. Being described as Super Mario Bros. or Rayman through the eyes of Tim Burton, Oscura; Second Shadow sets out to be a side-scrolling platformer reminiscent of past generations whilst also retaining a modern design and dark aesthetic influences. Its title may be familiar to some, with this iOS exclusive game serving as a sequel to the 2011 Oscura.
Oscura: Second Shadow takes place in the dark fairy tale world of the Driftlands. Once again the lands have been plunged into absolute darkness and face destruction unless the Great Lighthouse can be restored. With only his eternally glowing hand to guide the way, Oscura, keeper of the lighthouse, sets out to save his home.
Oscura: Second Shadow is set for release on iPhone, iPad and iPod Touch platforms from June 26th, 2014. The Otaku’s Study will have a review available on the day of launch. Until then, take a look at its trailer above and some of the following promoted features to see if it is a game that may capture your interest:
CLASSIC PLATFORMING MEETS MODERN DESIGN
Inspired by early platformers from the 1990’s, Oscura delivers a stripped down platforming experience through the filter of modern game and art design.
BUILT FOR TOUCH
Built for touch devices from the ground up, Oscura: Second Shadow is optimised and designed around the capabilities and limitations of touch to ensure that the controls are never at fault.
DARK FAIRYTALE WORLD
Dive into the world of the Driftlands, where engineering meets nature and strange creatures stalk. With the Aurora stone shattered, Oscura’s glowing hand and the shards of the stone are the only light sources, creating a stark and beautiful silhouette art style.
HAUNTINGLY STYLIZED LEVELS
Journey through 20 challenging levels, each crafted by hand rather than using tile-sets.
AN UNLIKELY HERO
Slight of frame and without any weaponry or brute force, Oscura must rely on his wits and reflexes to avoid foes and hazards alike. He’s no hero, just doing his job.
CHALLENGES TO KEEP YOU COMING BACK
Completing levels is one thing, collecting all four stars for each level is quite another. Replay levels to perfect your run and beat the goals for time, collecting cogs, shards and getting through without dying.