HomeVideo GamesTitanfall Set to Land on Xbox Consoles / PC in March 2014

Titanfall Set to Land on Xbox Consoles / PC in March 2014



While I think Titanfall could have been a force to be reckoned with as an Xbox One launch title, Electronic Arts and development studio Respawn Entertainment have confirmed that their Xbox and PC exclusive title Titanfall will be hitting store shelves on the 14th March 2014. Crafted by one of the co-creators of Call of Duty and other key designers behind the Call of Duty franchise, Titanfall hopes to deliver a brand-new online experience that combines fluid, fast-paced multiplayer action with heroic, set-piece moments found in traditional campaign modes. (HINT: Check out The Otaku’s Study next week for a playtest review from the EB Games Expo).

Have a lot of money to throw around? The Collector’s Edition of the game is going for a RRP of $339.95 AUD which includes an exclusive collectible 18″ hand-crafted Atlas titan statue with diorama and battery-powered LED lighting, a full-size artbook featuring more than 190 pages of concept art and a full-size schematic poster of the Atlas titan. Gamers who pre-order the standard edition of Titanfall will receive a limited edition poster at participating retailers.

Vince Zampella | Co-Founder of Respawn Entertainment

Since we revealed the game in June we’ve been absolutely blown away by the reaction to TitanfallThe feedback we’re getting from fans around the world is fueling our team as we head towards March and motivating us to deliver an experience that lives up to the hype.

Set in the near future on a distant frontier torn apart by war, Titanfall drops players in the middle of a conflict between the Interstellar Manufacturing Corporation (IMC) and the Militia. The action is rapid and varied – featuring parkour-style wall running, massive double jumps and the ability to hijack titans. The freedom to shift back and forth between pilot and titan allows players to change tactics on the fly, attacking or escaping depending on the situation and extending the action vertically to new heights.

Founder of The Otaku's Study. I have been exploring this labyrinth of fandom these last fifteen years, and still nowhere close to the exit yet. Probably searching for a long time to come.

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