
Samurai Punk and Surprise Attack Games have confirmed that their final update to Screencheat is set to begin rolling out on May 1st 2015. They claim this update will bring their competitive split-screen first-person shooter “up to the fevered dream version of the game that the developers originally envisioned”.
This update will provide a wealth of new features including:
- Two new maps, bringing the total to ten:
- Temple is a zen temple featuring jump pads, vent shortcuts and super high vantage points.
- Loop is a gravity defying map withj a track running around the outside which the players follow all the way until the map flips and loops around back to the top.
- One new mode, bringing the total to nine:
- In Gold Rush players must rush to grab all the coins on the map within 90 seconds. Once they have the coins, they must stay alive to hold onto them before the round ends.
- One new weapon
- The Wallhacker is a high powered projectile rifle that firest through walls, penetrating any surface. The single shot gun features a laser sight which can be used to help track against player posiitons by looking at where it appears on the other screens.
- Team versions of Deathmatch, Capture the Fun, Hillcampers, Gold Rush, Elimination, Murder Mystery, One Shot and Bombs Away modes.
- Support for up to eight players on screen at the same time in either local or online play.
- The introduction of Towerfall-style Mutators which can be selected and stacked to spice up and throw a little extra chaos into the gameplay.
- Four new ragdolls that can be unlocked through levelling:
- Steve (A reference to one of Samurai Punk’s previous games)
- Hotdog
- Kangaroo
- Robot
- Bug fixes and graphical polish
This update is set to launch on Steam first, with it to roll out to DRM-free versions approximately one week later. While there may be no further major update plans for Screencheat in the future, additional localisations are planned for release later this year. This is on top of a PlayStation 4 and Xbox One port, set for release digitally in Q3 2015.
Nicholas McDonnell, Director and Lead Artist at Samurai Punk
We’ve been dropping new content every couple of months so far but this is the motherload of updates. It includes almost all the things on our development wishlist and a lot of the crazier ideas we had such as eight players or a gravity defying level that loops around on itself.
Chris Wright | Managing Director of Surprise Attack Games
It’s awesome to see the team at Samurai Punk so committed to providing content updates for their fans. Since launch they’ve more than doubled the size and scope of the game and all for free.





