Expeditions: Samurai Early Access Update To Increase Party Size And Improve Stealth

Expeditions: Samurai is expected to receive a variety of changes to its gameplay, interface, and presentation after the developers collect feedback since the game entered Early Access a few weeks ago. A major planned change will raise the maximum number of players per party from four to six in most areas. Smaller places such as castles and manors will still allow groups of four, but most other areas will allow six characters.

Dialogue interactions are also being expanded so companions can make use of their own skills during conversations. Currently, dialogue skill checks are centred on the player’s main character. The team involved in the development is at the same time making preparations to alter the trading screens, the user experience of the world map and the overall interface, as well as carrying out several revisions to the stealth mechanics.

Enemies will become more likely to enter combat after witnessing an attack on an ally, while characters will remain in sneak mode after carrying out a stealth takedown. Ranged sneak attacks will receive a cooldown, and attacking enemies who are already aware or alert will no longer provide bonus sneak attack damage.

Additional features currently in development include:

  • Rebindable mouse inputs and more options during character creation.
  • Several visual updates are also planned. New outfits are being developed, including a replacement default outfit for Kage, while both Kage and Piet are receiving updates to their faces and beards to bring their presentation closer to the level of detail seen across other characters.
  • Certain weapon models, especially daggers and pistols, are also being reduced in size.
  • Changes are also being made to visual effects, including improved gunsmoke effects for pistols, arquebuses, and tanegashima, as well as for the guns used by De Albatros.
  • The visual effect which is currently displayed when a character gains an action point during a battle is also being changed. This effect was originally used as a placeholder drawn from the level-up visual effect in Expeditions: Rome; it will now be replaced by the level-up animation, while gaining an action point will have a new and more subtle visual effect.

More Recent Posts

Magic Mike Live Sets Perth and Adelaide...

A new international touring production of Magic Mike Live will make its Australian premiere at Perth’s Crown Theatre from...

Arjun Joins Street Fighter 6 as Second...

Arjun joins Street Fighter 6 as its second Year 4 fighter, bringing Yoga Breathing techniques, powerful strikes and traps. C. Viper’s Outfit 4 also arrives.

Forge Your Own Path with Victory with...

Battleplan is out now on Steam with map-drawn battle plans, a new Zone Orders system and changes to army customisation, unit AI and scenario difficulty.

Renewed Partnership Sees Ted Lasso’s AFC Richmond...

AFC Richmond Women join EA SPORTS FC 27, with Ted Lasso in Manager Career, Nelson Road returning and Richmond-themed Football Ultimate Team rewards.

Fallout Day 2026 Roadmap Revealed: 19–23 October...

Bethesda has revealed its Fallout Day 2026 roadmap, with five days of activities running from 19 until 23 October...

Just Dance: Decades of Hits Launches as...

Just Dance: Decades of Hits is out now with 35 songs and Adventure Mode. The Switch 2 Edition arrives on 10 November with a free upgrade for Switch owners.

Les Misérables Heads to Sydney in 2027...

Les Misérables opens at the Sydney Opera House on 27 August 2027. Find out when subscription access, ticket pre-sales and general bookings begin.

Sonic Racing: CrossWorlds Year Two Roadmap Revealed:...

Sonic Racing: CrossWorlds is narrowing the field for its second year, with a new head-to-head Duel Mode leading a...

K-Pop Rising – Dream To Shine Gameplay...

Microids and developer Old Skull Games have released the first gameplay trailer for K-POP Rising - Dream to Shine ahead of the game's 5 November 2026 launch on Nintendo Switch, PlayStation 5, and PC via Steam.