CIG Share New Insights On Star Citizen’s Anvil Liberator

One of the ways that developer Cloud Imperium Games continues to fund development of their ambitious albeit delayed space sim game Star Citizen, is by providing new eye-candy ships for backers to pledge towards. During the recent CitizenCon festivities, two ships were announced – the Origin Jumpworks 400i exploration craft and the Anvil Aerospace Liberator light carrier. During the initial announcement period the former craft received greater attention given it was introduced straight into the upcoming version. But now, those curious about the Anvil Liberator now get a chance to see what the concept ship may have in store for them.

The game’s development team has this weekend shared a Q&A focused on the Anvil Liberator, answering some community voted questions. While with the fairly large caveat that “[t]he answers accurately reflect development’s intentions at the time of writing” and that “the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall”, you can read what they had to say about the ship HERE.

Below are some excerpts from that Q&A for those who are in a rush.

What sort of capabilities will this ship have for refueling, repairing, and rearming the ships and vehicles it carries? (I believe there were fuel tanks shown in concept art.)

The Liberator will only support basic levels of refueling, repairing, and rearming, which will be done manually by players onboard using supplies stored in the cargo bay. It does not have dedicated facilities or separate stores. 

What is the largest ship that can be parked in each of the garages, the upper landing pads, and the front landing pad?

The garages and front landing pad can store ground vehicles up to and including the Tumbril Nova and Anvil Ballista, and what we refer to internally as ‘XXS’ ships, which includes the Argo MPUV and Origin 85x.

The upper landing pads support ‘XS’ ships, which includes most single-seat combat ships (Aegis Sabre, Anvil Hornet and Arrow, etc.) and other single-player ships such as the MISC Prospector.  

What’s the Liberator’s armor like in comparison to the other military ships of its size?

The Liberator packs medium/heavy armor to offset its relatively sparse weaponry and to allow it to take a beating whilst transporting vehicles.

Are there any ways to lock down ships on the upper landing pad to prevent them from taking off (let’s say someone wants to escape)? On the same topic, is there a way to forcibly detach a ship if it’s an unwanted visitor?  

We don’t have any specific details to discuss regarding the topic of security and potential griefing and how it interacts with this ship and other similar ones. But, both the scenarios listed here are areas we are discussing internally, particularly how we wish to deal with them using the current and planned range of mechanics.

Can vehicles be driven up the ramp bay door and secured on the upper deck in place of fighters?

This is possible though not advised, as if the ramp/door becomes damaged, it will no longer operate putting it out of commission. You must then only load and unload from the rear ramp until it’s repaired.

Does the Liberator offer any facilities to house the crew of the transported ships or vehicles?

The crews of those transported vehicles have access to their own dedicated area of the ship complete with food services, lockers, storage, a bathroom, and a seating area.

In development by Cloud Imperium Games and their studios across North America and Europe, Star Citizen is being helmed by Wing Commander (1990s) creator Chris Roberts. The game has currently been in a long-term alpha phase with no confirmed release date. Despite this, the studio has raised more than $265 million USD through on-going crowdfunding. Please keep in mind should you decide to purchase towards Star Citizen, that this is an incomplete project and that you are pledging towards an extended crowdfunding campaign with no 100% guarantee of a finished product.

Sam
Sam
Founder of The Otaku's Study. I have been exploring this labyrinth of fandom these last fifteen years, and still nowhere close to the exit yet. Probably searching for a long time to come.

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