The Sunset on the First Day of a New Adventure…

Take That (In-Game) Snap Daily Photo

New updates to games typically mean new adventures await players. In the case of Genshin Impact, the major updates completely reshuffle the world, causing a whole new island to just suddenly appear with the click of one’s fingers. Genshin Impact 2.0: The Immovable God and the Eternal Euthymia did just that, introducing players to the new region of Inazuma – with its own conundrums to solve and electrified landscape to explore. Having been a bit behind in gaming, I only now had a chance to dive into the region and see what is up. Fortunately, I had a new companion with me, Yoimiya, a Pyro-Element Bow-User who is owner of a fireworks store, joining me as I started this journey. While she didn’t bring a satchel or two of fireworks with her, she did get to watch a very pretty sunset.

Released on the PlayStation 4, PC, iOS and Mac gaming platforms in September 2020, Genshin Impact from the Chinese development team at miHoYo boasts a picturesque world and well-designed characters. Compared to most other “Gacha Games”, it is shaping up to be in a league of its own. With its focus on anime-style cel-shaded visuals, I was ecstatic logging in on launch day to find that the developers included a simple but easy-to-gasp screenshot mode in the game. With each patch, functionality of the mode has increased, so hopefully the development team shall continue building upon it in the coming months.

You can read my full review of Genshin Impact (Version 1.0) HERE

I would like to mention that the game is a “Gacha Game”. Therefore, if you are known to have issues with gambling or spending well over your limit on a whim, then I would strongly advise you to bypass this game and look for a console or PC game which has a flat-fee single-player and/or online mode. In particular, ones which require no “surprise mechanics”, “chance-based downloadable content”, or other industry terms for gacha in them.

Take That (In-Game) Snap Daily Photo is an off-shoot of the Take That (In-Game) Snap article series, in which the first article focusing on Final Fantasy XIV was recently published. This looks at, celebrates and critiques how video game developers have implemented professional photography-like systems into their games. It will cover how the systems handle, just how accessible they are and, where applicable, how a modding community might be making these tools even better. With this Daily Photo spin-off series, I will be sharing individual photos from the games either covered or soon-to-be-covered in the series.

Sam
Sam
Founder of The Otaku's Study. I have been exploring this labyrinth of fandom these last fifteen years, and still nowhere close to the exit yet. Probably searching for a long time to come.

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