Microsoft Flight Simulator Launches on Xbox Series X

Let’s be honest, Microsoft Flight Simulator tested the capabilities of all but the most powerful PCs on the market. But now there is an alternative for those whose PCs may not be up to snuff, with Microsoft and developer Asobo Studio bringing the latest instalment in the long-running series to the Xbox Series X|S. Especially for those with the Xbox Series X variant, this game will transition well, and deliver you a smooth and as-realistic-flight-experience-as-you-want flight experience.

Microsoft Flight Simulator will allow anyone to take flight in a range of crafts, piloting them against the challenges of real-time weather including accurate wind speed and direction, temperature, humidity, rain, and lightning – all the while in a realistic environment powered by Bing Maps and Cloud-Based AI using Azure. In total, players should go in expective access to over 37 thousand airports, 2 million cities, 1.5 billion buildings, real mountain ranges, roads, trees, rivers, animals, traffic, and more. Alternatively, fly around and see if you can find anything interesting, from normal sights such as the Sydney Opera House to the unusual – such as The Essendon Obelisk.

Promoted features of Microsoft Flight Simulator include:

Discovery Flights
Newcomers can easily enter the world of Microsoft Flight Simulator and experience some of the most impressive wonders of our planet, including awe-inspiring locations like the Great Pyramid of Giza and Mount Everest, or vibrant cities like Naples and Rio de Janeiro. Start in the air and off you go.

World Exploration Improvements
Many users love to explore the planet in Microsoft Flight Simulator, and we’ve further enhanced that experience. The world map now features satellite imagery, map labels, and main Point of Interest (POI) names to make exploring the world (and even finding your house) as easy as possible. We extended this capability into the flight experience itself and users can now activate the POI labels during a flight, so they can get a sense for the spatial relationships between cities, mountains, and other landmarks.

Flight Training
We significantly improved our flight training to ensure a smoother learning curve and make them more snack-sized and by adding a new performance evaluation system. We now have 22 training flights that teach users the fundamentals of flying starting with basic handling, to landing and takeoff, VFR navigation and learning how to fly an airliner like the Airbus 320neo. We also added more contextual voiceovers to help explain elements and provide feedback.

Flight Assistance
We are introducing an extremely useful new tool called the Flight Assistant that provides AI help during flight:   

  • You can select nearby POIs or airports and set them as your destination to get direction.
  • You can use it to let the AI auto land your plane.
  • You can use it for auto-trimming and anti-stall.

Land Anywhere
In most flight simulators, take off and landing at an airport can be complex and intimidating for newcomers. 71% of our planet is water, so we added water landing options. We revamped several of our planes and incorporated optional floaters, skis and a “large tires” feature so you can land almost anywhere.

Sam
Sam
Founder of The Otaku's Study. I have been exploring this labyrinth of fandom these last fifteen years, and still nowhere close to the exit yet. Probably searching for a long time to come.

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