In an announcement by the development studio Housemarque and publisher Sony Interactive Entertainment, it has been announced that the upcoming third-person shooter Returnal will launch on the PlayStation 5 exclusively starting 19 March 2021. This announcement coincided with the release of a short gameplay trailer, providing a small look at the rapid-pace high-intensity combat you will be able to experience from next year.
Below is what they have to say about Returnal:
In Returnal, players get to dive deep into the mind of Selene, an Astra space scout trapped in a hellish loop of endless resurrection while trapped on a hostile planet. The roguelike formula mixed with exploration platformer elements allow for a unique way to explore the planet and continue the battle she is fighting. Of course, there will be plenty of Housemarque’s arcade flourishes present, so players should prepare to be bombarded by volleys of bullet-hell projectiles along the way.
Not only can players look forward to getting back into the battle almost instantly with super-fast loading times, but the team at Housemarque are using the haptic feedback of the DualSense wireless controller to give players extra awareness of gameplay. They’ll be able to feel the natural ambience of this alien planet as the controller mimics its environmental effects.
Every weapon has an alternative firing mode, and each of these “Alt-Fire” modes can be found on any weapon. By using the Adaptive Trigger players can move seamlessly between aiming down sights and activating Alt-Fire: Squeeze it halfway down to aim down the iron sights; squeeze it all the way down to activate your rechargeable Alt-Fire attack. Switching between modes on a single trigger will become second nature for players in no time.
Players should also be prepared to be haunted by the extremely realistic 3D audio capabilities of PS5 with compatible headphones. In Returnal, Housemarque have taken audio immersion to new levels, and the soundscape will add a whole new layer of comprehending the action. Even in a moment of silence players can take in the atmosphere and feel like they are actually alone on an alien planet, with the soundscape created from the elements.