[E3 2017] [Announcement] Capcom Unveil Multiplatform Monster Hunter: World

As one of the major highlights during Sony Interactive Entertainment’s E3 2017 conference, it has been confirmed by Capcom that work is underway on Monster Hunter World, the latest entry in the long-running Monster Hunter action-RPG series which has spanned multiple consoles, but since early this decade found itself quite comfortable on Nintendo consoles.

According to Capcom, this instalments “introduces a living, breathing ecosystem in which players take on the role of a hunter that seeks and slays ferocious beasts in heart-pounding battles that unfold across the vast ever-changing terrain”.

Whether you choose to be a lone wolf or thrive with others, you will be able to tackle quests with up to three other players through online drop-in multiplayer. As a first for the series, cross-regional support will be offered, allowing players in western markets to play alongside their Japanese counterparts.

[E3 2017] [Announcement] Capcom Unveil Multiplatform Monster Hunter: World 1

Below is what Capcom have shared about the game and its systems:

Monster Hunter: World delivers a seamless gameplay experience allowing players to move freely across map areas that comprise the living ecosystems and dynamically transition from day to night. The landscape and its diverse inhabitants play a critical role in each quest as players strategically use the surrounding environment including terrain, vegetation and wildlife to their advantage in battle or become hindered by the hazards they present. Hunters must use their cunning and skill to track and manoeuvre their targets throughout the intense, evolving battles.

With flexible online multiplayer options and an accessible quest structure, players can tackle challenges alone or join up to three other hunters online for cooperative play. For the first time in the Monster Hunter™ series, players from Japan and the west can play together online, providing an expanded base of cooperative hunting companions. With the new online drop-in functionality, solo players can hail for assistance from the worldwide group during quests when their opponents are too daunting to take on single-handedly.

Monster Hunter World will be released on the PlayStation 4 and Xbox One first in early-2018. A PC version is also in development, but will be released at a later date. Those playing on the PlayStation 4 will have access to special content unique to the platform.

Screenshots

Promoted Features

Welcome to the new World: Taking on the role of a hunter, players are tasked with going on a research expedition to a newly discovered continent known only as “new world” as they venture on quests to discover more about this mysterious land.

Living and breathing ecosystem: Utilize the surrounding environment and wildlife to your advantage. For example, pit monsters against one another to lure the main target creature to the right place, but be careful not to become hindered by the hazards they present.

Global simultaneous release: For the first time in the Monster Hunter series the latest title will release within the same launch window and unite hunters across the world with cross-region cooperative play options.

Online drop-in multiplayer: When the battle is too daunting to take on single-handedly, hail up to three other hunters to assist during quests by sending up a SOS flare to a worldwide server full of potential teammates.

Hunt to craft new gear: Defeat monsters and collect loot from fallen foes to craft equipment and weapons styled after the monsters that have been slain. Selecting the right loadout can help exploit enemy weaknesses to gain an advantage in battle.     

Master the beasts: A variety of ferocious creatures inhabit the new world landscape including the series mainstay Rathalos and the all new Anjanath. Players can mount the monsters with the dynamic riding mechanic, allowing them to travel along the monster’s body and deliver locational damage.

Seamless gameplay: Players and monsters can move from one map area to another freely and without loading screens whilst gameplay also dynamically transitions between night and day.

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