Outside of combat assist missions and cargo transport, very few specialisations have been implemented to some degree in the alpha builds of space simulation game Star Citizen to date. If you are looking for a specialised ship which has some mechanic implementation to date, you would be best looking at one of the two currently available mining ships. Mining has been implemented for a few patches now, allowing players with specific ships to mine ore. Alternatively, those with a multitool can explore winding caverns below the surface of a planet on the hunt for minable ore as well.

Introduced in the 3.8 Alpha Patch last month, the ARGO Mole is the multicrew mining option at this time, a step up from the single-seater MISC Prospector. Keeping in line with Argo Astronautics‘ more industrial theme, this craft is ideal for four crew members. It includes three mining lasers attached to dedicated extraction pods – giving the ship a lot of versatility over where it can mine. Given those mining may be away from home for days or weeks at a time, habitation facilities are also included – but are relatively small.

The standard ARGO Mole comes with an orange exterior. There are two additional variants currently available, the Carbon Edition which has a black exterior and the Talus Edition which comes with a grey exterior. All screenshots below are associated with the standard edition, although the interior doesn’t differ between the versions.

In development by Cloud Imperium Games and their studios across North America and Europe, Star Citizen is being helmed by Wing Commander (1990s) creator Chris Roberts. The game has currently been in a long-term alpha phase with no confirmed release date. Despite this, the studio has raised more than $250 million USD through on-going crowdfunding.

Take That (In-Game) Snap Daily Photo is an off-shoot of the Take That (In-Game) Snap article series, in which the first article focusing on Final Fantasy XIV was recently published. This looks at, celebrates and critiques how video game developers have implemented professional photography-like systems into their games. It will cover how the systems handle, just how accessible they are and, where applicable, how a modding community might be making these tools even better. With this Daily Photo spin-off series, I will be sharing individual photos from the games either covered or soon-to-be-covered in the series.