Torchlight: Infinite Announces Assassin’s Creed Collaboration For January 2027

Assassin’s Creed is heading into Torchlight: Infinite. XD Games has announced a partnership with Ubisoft that will bring content from the franchise to its action-RPG, with the collaboration event set to begin in January 2027. More details are expected over the coming weeks.

In the meantime, Torchlight: Infinite players have something new to tackle now. The Unbound, the game’s hardcore server, has returned for SS14 Tartarus and is live worldwide. First introduced during SS13 Afterlight, the server once again has players start a fresh run under the threat of permadeath, in exchange for greater rewards and a shot at the leaderboards.

Along with bringing back mechanics from previous seasons, The Unbound makes two major changes to the core gameplay. Move to Cast regularly triggers a player’s Core Skill and attempts to fire their Core Spell Skill’s spell burst as they move, increasing damage output while moving through maps and helping players level up faster than usual. Unshackled Destiny, meanwhile, removes the limit on how many Destinies can be installed. Socket restrictions still apply, but the change opens up more room to experiment with character builds.

Five new Compasses have also been added to the server’s gameplay loop:

  • Unbound Arcana Compass: Increases the chance of encountering a Tarot Trial after defeating a Boss in Arcana, with each completed Tarot Trial raising the chance of Secret Paths spawning.
  • Unbound Overrealm Compass: Guarantees the first Bottle Shadow captured in the Overrealm will be Red Quality or better.
  • Unbound Outlaw Compass: Guarantees every Bonus Supply triggers two additional times in relevant content.
  • Unbound Dark Surge Compass: Greatly increases the chance of Dark Surge rewards rolling as Legendary Gear.
  • Unbound Lunaria Compass: Guarantees a Scarlet Moon Incantation boss encounter in Lunaria.

All five Compasses can be obtained for free, and one can be used on each map. They come with a trade-off, however, as each one also makes enemies more dangerous in exchange for the improved runs and rewards.

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