I recall when I first played Dragon’s Dogma on the PlayStation 3. While some who complete their masters thesis might opt to go on a holiday or treat themselves to something lavish, I instead popped down to my local EB Games store after submission and randomly picked the RPG off the shelf almost at random. While going in with pretty much no expectations, I was impressed by my time as the ‘Arisen’, enjoying the 1-player, 3-CPU RPG adventure and enjoying the level of control players were given. While it received an expansion and a Japan-exclusive online game, I did not expect to see Capcom work on a sequel. But things were looking up when Capcom recently confirmed 10th Anniversary celebrations for Dragon’s Dogma, and those hopes came to fruition… with the confirmation from Hideaki Itsuno that Dragon’s Dogma 2 is in production using Capcom’s RE Engine.
At the moment we don’t have too much information on what Dragon’s Dogma 2 entails, but we do have the below ’10 Years of Dragon’s Dogma’ video to help sate your appetite until more information is made available to us. No platforms, release date or anything else was shared with this announcement.
Below is what Capcom had to share about Itsuno’s journey as a video game developer, leading up to the announcement of Dragon’s Dogma 2:
Itsuno began the developer video by recounting how classic pen-and-paper role-playing games introduced him to the genre of high fantasy and RPGs as a whole. After these early experiences captured his heart, Itsuno went on to develop a passion for arcade and action titles, especially the combat of Capcom’s Street Fighter™ II. By the year 2000, Itsuno had released multiple titles for Capcom’s arcade division and began piecing together the first concepts for a game that would eventually become Dragon’s Dogma. This dream would have to wait however, as Itsuno was assigned to finish the production of Devil May Cry™ 2, and its sequels Devil May Cry™ 3 and Devil May Cry™ 4.
After completing production on the Devil May Cry games, Itsuno returned to his passion project at last. The distinct approach to magic combat and the ability to grapple towering foes already set Dragon’s Dogma apart from its contemporaries, however it was the game’s unique Pawn System that helped cement its place as a fan favorite. This special system was born from Itsuno’s desire to keep the game a single-player experience, while still allowing players to feel connected to one another by sharing the AI companions they create and train. As development progressed, it was the production team’s trips to the United Kingdom that inspired the rolling hills and architectural identity of the world players would explore.
As Itsuno finished looking back at the origins of Dragon’s Dogma, he gave fans the first look at what lies ahead for the series with the surprise reveal of Dragon’s Dogma 2. Itsuno and the Dragon’s Dogma 2 development team including Dragon’s Dogma veterans Daigo Ikeno and Kenichi Suzuki are hard at work creating the sequel, and are excited to share more details in the future.
