PlayStation Studios Welcomes Haven Studios to Its Family of Developers

As we have seen in the last year, console manufacturers Sony Interactive Entertainment (PlayStation) and Microsoft (Xbox) have been acquiring development and publishing companies to add to their line-up of first-party studios. On Microsoft’s end they have decided to go big, acquiring the likes of Bethesda and Activision, while on Sony’s end, they have gone for development teams which will be working on some up-and-coming first-party and multiplatform games. Following their recent acquisition of Housemarque in the middle of last year, SIE has today confirmed that Montreal-based Haven Studios will be joining the PlayStation Studios family.

You may not have heard much about Haven Studios so far, but what you do need to know is that it is a relatively new company founded by Jade Raymond, who was one of the executive creators of major franchises including Assassin’s Creed and Watch_Dogs. Founded in Early 2021, the studio’s first game is a still-yet-to-be-announced IP exclusively for PlayStation consoles, confirmed one year and a few days ago.

Expect to hear more from this now first-party PlayStation studio very soon.

Jade Raymond brings a wealth of experience from her industry achievements and an infectious passion for creating games, and the leadership team at Haven is an equally impressive group of industry veterans who have collaborated on some of the biggest and most beloved games and franchises that many of us still enjoy today.

We began working with Jade and her team in early 2021 when they were on the brink of announcing the formation of Haven Studios. From their first pitch, we were inspired by Haven’s vision for creating a modern multiplayer experience that brings gamers together in positive and meaningful ways. We were confident in their creative and technical expertise to deliver on such an ambitious project and were thrilled to invest in their journey developing a new, original IP for PlayStation.

Hermen Hulst – Head of PlayStation Studios

Today, the Haven team begins a new phase of our journey, as part of the PlayStation Studios family. Working with Hermen, Connie Booth and the team at PlayStation over the past year has been a career highlight. SIE is a supportive partner that truly understands the creative process and what it takes to make a blockbuster AAA game. They have empowered and encouraged us to bring our bold vision to life and make our dreams come true and we could not be more thrilled about this opportunity to strengthen our partnership.

As a SIE first-party studio, we will have the opportunity to collaborate with some of the world’s most renowned development teams, including studios like Guerrilla, Naughty Dog, Media Molecule, and Insomniac Games, the creators of games that have inspired us as players and developers for years. We’re excited to learn from these world-class studios, as well as the exceptional central creative, technology and marketing teams whose expertise will enable us to deliver even better games to players.

Jade Raymond – CEO and Founder of Haven Studios
Sam
Sam
Founder of The Otaku's Study. I have been exploring this labyrinth of fandom these last fifteen years, and still nowhere close to the exit yet. Probably searching for a long time to come.

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