HomeVideo GamesSquare Enix Collective Platform Formally Launches

Square Enix Collective Platform Formally Launches

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secollective

Following a pilot phase, Square Enix have decided to continue with their Square Enix Collective Platform which allows eager developers to submit game ideas to the worldwide publisher. Teams can now access the site’s CMS directly and upload pitches which, once submitted and checked against submission criteria, could then be published on the Collective platform. Approved pitches will be posted up every Monday.

The first of the teams to come through the pilot phase, Tuque Games, with World War Machine will begin a crowdfunding campaign via a Collective/Indiegogo campaign page towards the end of April. There will eventually be the option to make use of older Eidos IP (Gex, Fear Effect and Anachronox) at an unspecified later date, but the specifics have yet to be finalized. Collective aims to be a fully transparent platform and all details will be shared in the developer terms of use. This means that at this time Collective will only accept original ideas.

Phil Elliott | Project Lead for Collective

The pilot phase went really well, we learned so much during the test month and the teams we worked with; Tuque Games, Kitfox Games and Ruffian Games, have given great and useful feedback. Now it’s over to you as we open up the platform on an ongoing basis, and see what sort of ideas come in, from developers all around the world and what gamers think of those ideas.

World War Machine obviously caught the eye of a lot of people. With 90% of those who voted on the project indicating potential backing through crowdfunding, we’re very happy that Tuque Games decided to accept our offer for continued support on Indiegogo, we’ll let you know when the campaign page is live

Sam
Sam
Founder of The Otaku's Study. I have been exploring this labyrinth of fandom these last fifteen years, and still nowhere close to the exit yet. Probably searching for a long time to come.

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