Kitten Space Agency Pre Alpha Build Opens To Public

Kitten Space Agency, a new spaceflight simulator from RocketWerkz, has released its pre alpha build to the public, inviting players to download and test an early version of the game for free via the Ahwoo platform. The project is positioning this release as the start of an open development mission shaped heavily by its community.

Developed by RocketWerkz, whose previous games include ICARUS and Stationeers, Kitten Space Agency is led by DayZ and Icarus creator Dean Hall, with support from Kerbal Space Program creator Felipe Falanghe. After around a year of development, the team has made the first pre alpha version available, choosing to forgo traditional sales in favour of optional direct contributions from supporters.

Hall describes the project as a spiritual continuation of the ideas that first drew players into realistic space simulation games, while emphasising a community driven approach:

Kerbal Space Program inspired a generation of players to think differently about space. With Kitten Space Agency, we want to carry that spirit forward. To build something bold and community driven, shaped directly by the people who play it. This is not just a game we’re announcing; it’s a mission we’re inviting everyone to join.

Kitten Space Agency also seeks to bring together a number of familiar names from the wider space sim community. Alongside Hall and Falanghe, the team includes former SpaceX flight controller Stefan Moluf, and a number of Kerbal Space Program modders. These include JPLRepo, known for seven mods such as AmpYear and TAC Life Support, Blackrack, creator of the Volumetric Clouds and Scatterer mods, Linx, creator of the Parallax mod, and Daishi, known for the Universal Storage mod.

The game is built on BRUTAL, an in house development framework that RocketWerkz says gives the team full control over systems and bug fixing. Kitten Space Agency aims to focus on accurate physics, engineering depth, visually striking space environments and support for open modding. In its current pre alpha state, players can plan maneuvers and move seamlessly between Earth, the Moon and a test solar system without loading screens.

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