HomeMangaNo Starch Press Release Super Scratch Programming Adventure!

No Starch Press Release Super Scratch Programming Adventure!

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Let’s be honest – no matter how simple, the first time you manage to program is always a memorable one. While some choose to use industry standard programming languages and others choose to use specialized game development software such as RPG Maker… many first-time learners in classrooms, libraries and homes have turned to the educational programming language Scratch. By dragging together colorful blocks of code, kids quickly learn computer programming concepts and make cool games and animations.

You may recall No Starch Press, they are the English region publishers of titles such as The Manga Guide to Linear Algebra, The Manga Guide to Biochemistry and numerous other educational books, some of which have their own unique twists to them. The companies latest release is Super Scratch Programming Adventure! initially authored by the Learning through Engineering, Art and Design (LEAD) Project. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They’ll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon.

The book’s patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time.

This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer.

You can order the book now from HERE and receive a PDF copy. Print books are currently slated to begin shipping the week of August 27. The EBook edition alone will cost you $19.95 with the Print Book + Ebook setting you back $24.95.

About the Author

The Learning through Engineering, Art, and Design (LEAD) Project is an educational initiative established to encourage the development of creative thinking through the use of technology. Created by The Hong Kong Federation of Youth Groups in collaboration with the MIT Media Lab, the LEAD project promotes hands-on, design-based activities to foster innovation, problem solving skills, and technical literacy.

Sam
Sam
Founder of The Otaku's Study. I have been exploring this labyrinth of fandom these last fifteen years, and still nowhere close to the exit yet. Probably searching for a long time to come.

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