HomeVideo GamesThe Otaku's Log #1: Sam Reaches the Bad End of Atelier Totori

The Otaku’s Log #1: Sam Reaches the Bad End of Atelier Totori

-

The Otaku's Log #1: Sam Reaches the Bad End of Atelier Totori 1

Mild Spoiler Alert

As all gamers do, I have moments in gaming that really do turn me away from continuing my path on finishing a game – sometimes it is a storyline that drags on, sometimes it is a gameplay system that just pisses me off – and in times like this…. it is a games foreshadowing that I did not take seriously. When reviewing games, I don’ try out a small segment of a game and then review it – I almost always play the game all the way through which gives me an overall grasp of the storyline.

Enter Atelier Totori, the sequel to Atelier Rorona. As with its predecessor, the game makes use of a day and month system where you are allocated a certain period of time to do tasks and if you get them all, can continue on to the next month. Atelier Rorona was straight forward in that you were told what to collect and the timeframe… with Atelier Totori the game is a bit more open in what you do, using an achievement and adventurer rank system to have you finish the game. Alas, having reached the second highest adventurer rank (Cobalt), completed countless numbers of quests and got such high relationships with a number of party members only to forget that a few months back I was asked to build a number of parts for “something”, yet was more pre-occupied with finishing my adventurers license that I fell short one component….

So yes, I am in a pickle when it comes to the review as I am not aware of how much further the game progresses or how much more storyline is in the game (Most games from companies like GUST seem to have varying levels of included Good and Truth end content). But anyway, don’t fancy going through all the in-game years again so I will base the review of what I played.

Lesson Learned……

Save Frequently and in Different File Slots

Sam
Sam
Founder of The Otaku's Study. I have been exploring this labyrinth of fandom these last fifteen years, and still nowhere close to the exit yet. Probably searching for a long time to come.

1 COMMENT

  1. I got the bad ending too, but just in time to start playing Rune Factory Tides of Destiny. I will be doing another play through later, I just couldn’t force myself to do the same for Rorona.

    I ended around level 30 – 35 for both adventurer and alchemist, I can’t understand how it’s possible to reach level 50 in the amount of time given to you. Also my container reached maximum capacity again like in Rorona, I can never decide when or what to get rid of.

    I guess my only complaint is I had to keep backing out of the alchemy screen to check how many days are required for synthesis or go all the way back to the character profile to check if my alchemy level was high enough.

LEAVE A REPLY

Please enter your comment!
Please enter your name here

Advertisement
Advertisment

Recent Posts