Little more than a month out from Square Enix’s release of Octopath Traveler II, the developer/publisher has shared some new assets for the game, along with additional information about the incoming retro-style RPG. Players will once again be tasked with following eight new travellers on their adventure across the world of Solistia.
Unlike the first Octopath Traveler game, players will be able to nab not only a Nintendo Switch version on Day 1 (24 February 2023), but also on the PlayStation 4, PlayStation 5 and the Windows PC via Steam.
Scroll down to check out some of the new artwork and assets about the game.
The Journey of ‘Hunter’ Ochette
Your name is Ochette, and you are a hunter. Your tale begins on the isle of Toto’haha alongside your fellow beastlings.
Despite your troubles with the human islanders, you live a carefree life. That is, until you learn of an encroaching calamity known as the Night of the Scarlet Moon.
“All right, Master Juvah. I’ll do it. I’ll find those Creatures of Legend and bring them back.”
Desperate to save your home, you set sail in search of those who can help…
Ochette’s Tale will feature the following characters…
Isle Warden, Juvah
Ochette’s master and leader of the beastlings who live on Toto’haha. He hopes she will one day become a protector of the island.
A lājackal, radiant in the sun’s grace. He acts as both a younger and older brother to Ochette along her journey.
A malamaowl, serene in the grace of the moon. She acts as both a younger and older sister to Ochette along her journey.
Key locale of Ochette’s Tale
Southeastern Solistia is dominated by an ocean dotted by countless islands of all shapes and sizes. The largest of these is Toto’haha, which was first encountered by continental pioneers twenty years ago. In its western reaches reside the beastlings, a petite people with fluffy tails. On the east of Toto’haha lies the town of Tropu’hopu, which was established by the first continental pioneers to settle on the island. The harbor town’s proximity to New Delsta caused it to be developed as a resort for the wealthy. In addition, it produces many luxury goods, such as delicious coffee beans, and now serves as an important stop along the trade routes between eastern and western continents.
Ochette’s Path Actions, Talents and Latent Powers
Ochette can set a monster on a townsperson and initiate a battle. Win, and they will be knocked unconscious. But fail too many times and your reputation will suffer, which means you won’t be allowed to use any Path Actions.
Take a townsperson along on your journey. You will need specific items like jerky to befriend someone. Your new friend can be summoned to help you in battle.
Capture and Prepare: Ochette can capture monsters and even turn them into items by “preparing” them. Ochette can capture monsters. Her success rates increase when an enemy’s HP is lowered, their weaknesses are exposed, they are afflicted with status ailments, and/or if they are broken. After defeating a monster, Ochette also has a set chance of automatically capturing it.
Captured monsters can be summoned in battle. Although there is a limit to the number of monsters Ochette can capture, they can be summoned as many times as needed, making them powerful allies. They can also compensate for the elements and skills that Ochette cannot use.
You can prepare captured monsters to turn them into useful items. This can be done at any time on the field, or when you have too many monsters in your party. Prepared items can be used for recovery, or even to befriend townspeople at night. The stronger the monster, the better the item, and the more powerful the people you can befriend.
Animal Instincts: When her latent power gauge is full, Ochette can let her inner beast loose and gain access to special skills. Ochette’s special skills include Beastly Claws, which assails all foes with a powerful physical attack, and Beastly Fangs, which unleashes a highly powerful physical attack on a single enemy. Animal Instincts’ skills do not consume any SP, making for simple and effective attacks.
The Journey of ‘Apothecary’ Castti Florenz
Your name is Castti Florenz, and you are an apothecary. Your tale begins in a port town of the Harborlands.
Discovered adrift at sea, you awoke to the realization that you could not recall your own name. The only clues to your
identity are your satchel and skills as an apothecary.
“I need to rediscover who I am. And…there’s something else. Something important I’m forgetting…”
Unable to ignore the nagging feeling within you, you embark on a journey to recover what you lost…
Castti Florenz’s Tale will feature the following characters…
A traveling apothecary who is awestruck by Castti, whose skills persist despite her memory loss. She is moved by Castti’s desire to help the townspeople and decides to lend her a helping hand.
Key locale of Castti Florenz’s Tale
Southern Solistia is home to long tracts of twisting coastline, along which one can find the bustling port of Canalbrine. During the Age of Exploration—roughly a hundred years ago—ships launched from this town’s piers would discover the sea routes that led to the eastern continent. Canalbrine’s symbol is its colossal lighthouse, which guides ships from all corners of the world safely into its harbor. Erected roughly twenty years ago by a cadre of engineers who fled the destruction of the U, it boasts a unique design. Special ore was polished to a mirror sheen and fashioned into a reflector plate, and the light it emits can supposedly be seen all the way in New Delsta. Today, Canalbrine’s church is an important launching point for proselytizers and evangelists who come from the eastern continent to spread the teachings of the Sacred Flame
Castti Florenz’s Path Actions, Talents and Latent Powers
Inquire: If Castti’s level is high enough, she can inquire to glean information from townspeople.
Soothe: Allay a townsperson’s pain, allowing them to sleep. Castti can use specific items to soothe townspeople. The necessary item depends on who she is treating.
Concoct: Castti can combine ingredients to craft healing and hazardous compounds. Castti can combine multiple ingredients to make healing and hazardous concoctions. You can boost to increase the number of ingredients and, depending on the compound, might even heal the entire party. On the offensive side, by combining the right ingredients, you may be able to assail an enemy’s weak points through a hazardous compound. Alternatively, you may be able to easily break them or inflict status ailments.
Every Drop Counts: When her latent power gauge is full, Castti can concoct without expending any materials. At max boost, you can even conserve up to five materials in a single go. This is a useful power to have when aiding the party in both normal and boss battles.
Crossed Paths – Castti and Ochette
Castti and Ochette arrive in the lively little village of Cropdale where they hear hunting has been poor lately. The two then head deep into the woods to investigate…
Different Stories, Different Structures
Each traveler’s tale has a different structure. Some have more than one objective, and you are free to choose how you want to proceed.
For example, Throné, the thief, must decide whether to pursue Mother or Father first. If opting to pursue Father, Throné will make for the thieves’ town of Winterbloom where her target awaits. If choosing to pursue Mother, Throné will head to Oresrush to find clues on her target’s whereabouts.
Alternatively in the route of merchant Partito, you can head towards his next major story objective, or perhaps follow the Scent of Commerce around the realm.
In the case of the hunter Ochette, you must choose whether to bring Mahina (who specialises in elemental attacks) or Akalā (who specialises in physical attacks) on your journey. Oh, and no switch-a-roo later, as you cannot change your companion later.