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5 Minutes of Life is Strange Remastered Collection

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Square Enix has today shared a 5-minute gameplay clip of the Life is Strange Remastered Collection, set to be released on the Xbox One, PlayStation 4, PC, GeForce Now and Google Stadia platforms starting 1 February 2022. Comprised of enhanced versions of the first two games in the series, following the experiences of Max and Chloe, the collection aims to offer players new and returning, an experience with updated character models, improved motion capture and more.

The clip, available above, sets out to highlight the following features:

  • Now rendering in native 4K in Unreal 4, with a rebuilt lighting pipeline.
  • New and updated 4K-ready character models with increased polycounts and additional bones are visible throughout
  • All character models feature more emotive and expressive animation, more natural hair physics, and updated tears, injuries, and more.
  • Max’s tears and expressions are more detailed with updated facial SFX
  • Nathan and Chloe’s facial expressions and eyelines have been revamped
  • New lip-sync animation throughout.
  • New and updated scenic materials for reflectivity and texture.
  • Updated models and materials for key props, ex. the bucket in the bathroom

In addition to the 5-minute gameplay clip, Square Enix also shared the below in-game screenshots:

Life is Strange Remastered Collection will be available on Google Stadia, PlayStation 4, Xbox One, GeForce Now and PC (via Steam) platforms starting 1 February 2022. A Nintendo Switch version is slated for release at a later date. You can purchase the collection out-right, or as a bonus alongside the Life is Strange: True Colors Ultimate Edition.

Life is Strange Remastered Collection is developed by Deck Nine Games, and features both the original Life is Strange game and Life is Strange: Before the Storm, the former of which was developed by Dontnod Entertainment.

Sam
Sam
Founder of The Otaku's Study. I have been exploring this labyrinth of fandom these last fifteen years, and still nowhere close to the exit yet. Probably searching for a long time to come.
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