Dust 514

CCP Games Confirms Online Streaming and Plans for EVE Fanfest

CCP Games, developer of the online games EVE Online and Dust514 are set to hold their annual fan celebration "EVE Fanfast" between the 25th and 27th April 2013. With tickets selling out rather quickly and it being held in...

CCP Games Begin Live Streaming “The Battle for Caldari Prime” in EVE Online

For more information on The Battle for Caldari Prime, check out my earlier post "“The Battle For Caldari Prime” – The First Major Battle Between EVE Online and DUST 514". This is the official stream shared by CCP Games and...

“The Battle For Caldari Prime” – The First Major Battle Between EVE Online and DUST 514

There have been many major battles that have taken place in EVE Online.... some which have been planned while others are newsworthy for being spontaneous all-out wars between groups. But with the recent release of DUST 514 on the...

CCP Games Announce that EVE Online Surpasses the 500,000 Subscriber Mark

CCP Games, developer and publisher of EVE Online and Dust 514 have today announced that their EVE Online service has surpassed the 500,000 subscriber mark worldwide for the first time in the games history. This mark follows ten years...

Tickets for EVE Fanfest 2013 Sell Out, But Live Streaming Options to Be Announced

Originally released in May 2003, EVE Online is one of the veterans of the online gaming industry and to date is still growing in popularity and subscriber numbers (In March 2012 this was reportedly over 400,000 subscribers). As the...

CCP Welcomes The Second Century of EVE Online at EVE Fanfest 2013

EVE Online was originally launched in May 2003, meaning that this year CCP Games will be ushering in the franchises second century. But despite it being very much a veteran in the gaming world - several hundreds of thousands...

The Otaku’s Gaming Study ~E3 Expo Special~ – Sony Press Conference

Even Kevin Butler approves! Whilst the E3 expo has finished only its second day, they have now finished showing all the keynote presentations, therefore leaving the rest of the event to be based around the show floor and all events...

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