Get Ready to Guide the Tale of Root Double -Before Crime * After Days- Xtend Edition Through Your Emotions

Presenting one of the most complicatedly named titles I have seen in some time, Sekai Project have confirmed that the sci-fi visual novel Root Double -Before Crime * After Days- Xtend Edition is now available for purchase through Steam.

Developed by Yeti and Regista, this tale takes place in 2030. Business is as usual in the isolated research city of Rokumei–that is until several explosions suddenly go off in the nuclear research facility known as “LABO.” The city sends in “Sirius,” an elite rescue squad, to deal with the situation. But the situation only gets worse when LABO’s nuclear reactor melts down, sending the facility into lockdown–with members of Sirius and survivors still trapped inside. With lethal radiation leaking everywhere and not enough anti-radiation medication to last until lockdown lifts, the survivors make more and more grim discoveries. In their struggle for survival, in a deathtrap full of fire and radiation, they learn that doubt is their greatest enemy, and trust their greatest asset.

Root Double -Before Crime * After Days- Xtend Edition follows two different protagonists, whose stories unfold based on the decisions made by the player. The first protagonist is Watase Kasasagi, a rescue squad captain who lost his memories in the hours after the incident. Fulfilling the role as the other lead character is Natsuhiko Tenkawa, a student piecing together the clues in the six days before. Their tales are based on choices which aren’t clear cut, and uses its “Senses Sympathy System” (SSS) to have players manipulate the story based purely on their emotions. Only with effective use of this system and completion of both protagonists’ stories can the player piece together the truth and hope to discover a way out of the facility.

Root Double -Before Crime * After Days- Xtend Edition has managed to make it to the western market courtesy of not only the development, localisation and publishing teams; but also the 2,200 Kickstarter backers who crowdfunded $152,414 (of an initial $135,000 goal) back in February.

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