Crowdfunding Campaign Kicks Off for Tabletop Adaptation of Hand of Fate

Based on the 2015 action RPG Hand of Fate from Brisbane-based gaming studio Defiant Development, a crowdfunding campaign has begun for a table-top adaptation known as Hand of Fate: Ordeals set to release in November 2017. This adaptation is being developed by Defiant Development in partnership with board game publisher Rule & Make.

While the game was to go ahead irrespective of success (as the goal of this campaign was to “allow a larger print run to be produced, ensuring a wider distribution and giving more people the opportunity to enjoy the experience”), they have almost tripled their initial pledge goal of $30,000 AUD – raising $82,606 AUD from 1,044 with 29 days to go.

According to Defiant Development, this is a “strategic dungeon-crawling and deck-building experience set between the original game and its upcoming sequel. It sets out to both bridge “the story between video games” and introduce “multiplayer elements with two to four-player competitive and four-player co-operative modes, along with a single-player campaign.

Below is what they have had to share about actually playing through a session of Hand of Fate: Ordeals:

The competitive mode encourages tactical play, as rivals vie to garner the most fame in combat and acquire valuable cards from the market or through wise navigation of encounters. Though adversaries are encouraged to forge their own path during play, allies will follow a set mission structure in the co-operative mode, where they must unite to overcome challenges.

In Hand of Fate: Ordeals, players draw from a deck of cards and build dungeons on the board from their inventory. Much like its digital counterparts, the tabletop game’s open-ended design ensures no two games ever play out the same way. This system ultimately inspires players to return to The Dealer’s table with friends, deploying new strategies each and every time.

Morgan Jaffit | Creative Director at Defiant Development

Hand of Fate: Ordeals encourages strong competition without restricting the prevalent sense of adventure experienced in the video game series. Players pursue their own path as they gather resources, make difficult decisions and brave combat in the race to become the most infamous adventurer on the board.”

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