HomeVideo GamesNew Prototype Unveiled for Project Morpheus

New Prototype Unveiled for Project Morpheus

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The newly competitive market of virtual reality gaming utilities continues. During the 2015 Game Developers Conference in San Francisco, Sony Computer Entertainment unveiled a brand new prototype for “Project Morpheus”, which they hope will take the PlayStation 4 to the next level of immersion. The plan and ultimate goal is for Morpheus to enable players to experience a sense of presence, where they feel as though they are physically inside the virtual world of a game. Granted we may be decades away from tech presented in the Sword Art Online anime franchise – but development is taking a step in the right direction.

Sourcing feedback from developers and the community alike, Sony Computer Entertainment claim they have made a number of “enhancements” to the original specs which they claim will further the capability of Morpheus to deliver a sense of presence and push the boundaries of play. Information on some of these changes can be found below (Descriptions sourced from SCE):

OLED display: In exchange for the 5-inch LCD, the new Morpheus VR headset is equipped with a 5.7-inch 1920 x RGB x 1080 resolution OLED display.  This new screen expands the field of view and enables low persistence, removes motion blur and flicker, both of which build immersion and help deliver the sense of presence for the player.

120fps output: By adopting OLED, Morpheus now supports 120fps output, and is able to render 120 images per second.  Furthermore, via a system software update, all PS4 systems will handle native 120fps output when connected to Morpheus.  By combining the OLED display’s high refresh rate and the power of the PS4 system, Morpheus produces amazingly smooth visuals and achieves the next level of immersion. 

More accurate tracking and reduced latency: To make positional tracking more accurate with PlayStation Camera, the new prototype has added three more LEDs to the headset for a total of nine. Morpheus continues to support 360 degree tracking, and additional LEDs improve robustness and stability.  Additionally, the overall system has been optimized to reduce latency between the physical movement of a player’s head and rendering on the headset’s screen.

User-friendly design: While inheriting the original visor style headset design that reduces the pressure on the players’ face, the new Morpheus prototype features a single band and a quick release button, which makes it easier for players to put it on and take it off.  Other components have also been adjusted and configured to make the headset lighter, so that players do not find the headset cumbersome or uncomfortable to use.

Of course, it is very possible that these specs could change in the future, with a commercial launch not planned until the first half of 2016.

Shuhei Yoshida | President of SCE Worldwide Studios

With the technical specs achieved on the new prototype, we are one step closer to realizing our vision for making amazing VR experiences on PS4, and ultimately to deliver a real sense of presence to players. We believe that the near-final technology of Morpheus combined with the power of PS4 will provide a standard for game developers to target as they build on their creative ideas and turn them into VR games and experiences.

Sam
Sam
Founder of The Otaku's Study. I have been exploring this labyrinth of fandom these last fifteen years, and still nowhere close to the exit yet. Probably searching for a long time to come.

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