HomeVideo GamesEVE Online's Phoebe Update Brings New Features to the Persistent Online Universe

EVE Online’s Phoebe Update Brings New Features to the Persistent Online Universe

-

Phoebe_Exploration_L

The team at CCP Games have announced that their brand new “Phoebe” update has gone live on EVE Online servers today. While small in scale compared to the updates of last year (Following a new direction of releasing updates more regularly), it still seeks to provide a number of features including the removal of skill queue limitations, major changes to Nullsec and more.

In Phoebe, major changes have come to force projection – the way EVE players use jump portals to move their massive spaceships across gaming’s largest universe. The introduction of a new jump fatigue mechanic means players and their corporations, alliances and coalitions now have to make even more strategic decisions as they set up supply lines, commit themselves to a battle far away from their home solar systems, or jump into a fleet fight as a third party. These changes are paired with the new ability of capital ships to use stargates provided they don’t lead to high security space and for Titans to use their terrifyingly powerful doomsday devices in low security space. Changes to medical clone installation, sovereignty structures and station service durability have also been incorporated to help inspire new paradigms for player-driven conflicts.

Phoebe_Cloaking_L

Phoebe also sets out to offers a wealth of other features and changes as well, aimed at refreshing and expanding the EVE universe. Developed with a huge amount of player feedback and towards a vision of expanding to player-constructed stargates and beyond, Phoebe mixes quality-of-life improvements with new additions to offer new content to players who engage in the different playstyles that EVE allows you to take on including:

  • A lifting of the 24-hour start time limitation for the character skill queue, which allows players to map out and train skills for months and years and evolve their gameplay experience how they want
  • Consolidation of the entire Invention and Reverse-Engineering systems with improvements to each and a more intuitive progression for industrialists
  • Multisell: The ability to create multiple market sell orders for EVE’s sophisticated and much-studied player-run markets
  • Updated escalation sites, data sites and reward scaling for missions and low-end wormholes
  • An upgraded sensor overlay brings more life to space including player bookmarks and better orientation
  • A new notification system that’s completely configurable to help each player quickly identify the information that’s important to them.
  • Higgs Anchor: A new module that should prove useful to low-end wormhole usage and miners
  • Rebalancing of stealth bombers and heavy interdictors
  • More UI and game systems improvements listed in the patch notes
Sam
Sam
Founder of The Otaku's Study. I have been exploring this labyrinth of fandom these last fifteen years, and still nowhere close to the exit yet. Probably searching for a long time to come.

LEAVE A REPLY

Please enter your comment!
Please enter your name here

Advertisment

Recent Posts