With South Park: The Stick of Truth now out to market, Obsidian Entertainment have begun devoting even more attention to their crowdfunded game Pillars of Eternity, today confirming that they are teaming up with Paradox Interactive rather than Ubisoft to get the game out to market. Paradox Interactive will be in charge of marketing, distribution and pretty much playing the “Publisher” role out of the duo, leaving Obsidian Entertainment to focus exclusively on developing the game.
Pillars of Eternity, an RPG inspired by classic titles such as Baldur’s Gate, Icewind Dale, and Planescape: Torment, was funded via Kickstarter in late 2012, raising $4.5 million through both backer pledges on Kickstarter and Obsidian’s own website. For more information on how this partnership affects Pillars of Eternity, check out THIS forum post.
Feargus Urquhart | CEO of Obsidian Entertainment
This game would not have happened if not for the passion and generosity of our backers, and their faith in us to create the game they wanted. How we are developing Pillars of Eternity has not, and will not be, changed; we will deliver the game we promised to our backers, and we will deliver it this year. Having Paradox as a partner, with their expertise in independent games like Pillars of Eternity, lets us put all of our focus on making an incredible game.
Fredrik Wester | CEO of Paradox Interactive
When we signed this partnership we called it two independent players in the games industry supporting each other to stay independent by doing what we do best. The fans backing this game—many of us included—are looking forward to a classic RPG as envisioned by the designers at Obsidian, and that’s exactly what they’re going to get.