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Gran Turismo 6 – Game Review

Gran Turismo 6 – Game Review

by January 5, 2014
Based On

Sixth major installment in the Gran Turismo racing franchise




G for General Audiences


Not every video-game franchise can survive its first 15 years on the market, and with Polyphony Digital achieving this milestone they have evidently been doing something right. This “something right” is simply providing fans with an enticing racing experience without any of the over-the-top frills… an experience that you would expect to see on the television screen during your typical racing season.


Gran Turismo 6 features a number of improvements across the board including enhanced physics, a considerable increase in the number of tracks, a sizable quantity of vehicles (Set up like a “Highlight Reel” of both older and newer cards) and a strong collaboration with Mount Panorama here in Australia. However despite the improvements, there was nothing new to define this 15th Anniversary Experience, and felt far too easy even for a relative newcomer (ie. myself) to the traditional racing genre.


I think it is a shame that Sony Computer Entertainment and Polyphony Digital decided to release GT6 on the Playstation 3 rather than the Playstation 4. While it may not have had such strong initial sales if they went down this route, it would have been an appealing addition to an otherwise rather average launch line-up. That being said, the game is still visually pleasing and suffers from no slow-down.


Gran Turismo 6 is nevertheless still an enjoyable game worth pooling your time into, especially when coupled with the Online functionality. But with their competitors adding new features to their racing installments each year, now is the time for Polyphony Digital to be more ambitious with their feature sets – while still building upon the traditional gameplay mechanics they have proven themselves to be best at.



A nice selection of cars and novelty vehicles to purchase in-game from a plethora of manufacturers. It seems to be a "highlights" reel from previous titles - with many older cars in addition to some newcomers.

A total of 33 tracks, some with multiple layouts depending on the event - this is seven more than the previous game and more than double the tracks of their leading competitor Forza Motorsport 5.

Strong vehicle handling, and provides a guide for new players indicating when to slow down (Helpful if you, like me, came into more realistic racing titles from "karting" games)

While not as nice as FM5 that may have benefited from the capabilities of the Xbox One - GT6 suffers from no slow-down and still looks visually solid.

Best enjoyed online.


Gran Turismo 6 could have been that star title that the Playstation 4 could have really used as part of its launch line-up, rather than being "another" racing game on the Playstation 3.

Given the sheer number of cars to sample from, you will be in for quite a grind to collect them all - unless you spend potentially hundreds of dollars on DLC credits.

The jump in visual quality between Gran Turismo 5 and 6 is minimal.

Lack of difficulty.

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About The Author
Your average, perhaps slightly geeky 23 year old University student who spends his days studying but his nights watching, reviewing and reporting on video games, anime and manga. Has been writing for The Otaku's Study ever since it opened in 2006 as Sam's Anime Study.