HomeVideo GamesFurther Information on XSEED Games Upcoming Release of Orgarhythm

Further Information on XSEED Games Upcoming Release of Orgarhythm

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Further Information on XSEED Games Upcoming Release of Orgarhythm 1

While I have so far done a number of articles pertaining to one of XSEED Games recent announcements “Ragnarok Odyssey”, besides my original article on its English localization announcement, I have never covered the title before. Therefore, I would like to take the chance and showcase what this game is all about.

The game is being developed in Japan by the studio ACQUIRE in conjunction with Neilo, the new studio founded by Takashi Hirai who is best known for his past work on Space Channel 5 and Rez, the title blends music and real-time strategy elements to create a new experience specifically designed for touch-enabled mobile play. Playing as the God of Light, players will battle the forces of the God of Darkness by deploying elemental soldiers for rhythm-based attacks synced to a hypnotic mix of rock, club and tribal music. In the game, rhythm is a weapon and different attacks occur on different beats, making the game’s catchy soundtrack dynamic to user input.

Ken Berry, Executive Vice President of XSEED Games had this to say on the announcement:

The powerful blend of rhythm and RTS gameplay in Orgarhythm will bring players a unique new mobile game experience on PS®Vita. Rhythm is the weapon that will allow the God of Light to triumph over the God of Darkness.

The following is a brief blurb on the gameplay mechanics employed in this game, as this is not your usual rhythm genre game:

Rhythm and sound act as the user interface in Orgarhythm, giving players control over their armies. Each unit type is based on one of the three elements of Earth, Water and Fire. Each elemental troop has a “rock, paper, scissors” relationship with the other elements: Water is strong vs. Fire, Fire is strong vs. Earth, and Earth is strong vs. Water. Units are rhythmically deployed with three taps to choose the unit and attack type, then a swipe of the finger across the screen to choose position and formation. Using the same interface mechanic, players can also unleash their divine powers to boost attack, defense and healing or slow down enemy troops.

Four attack types—each type requiring a certain number of beats to use—can be employed strategically in battle. As more units enter the battle, the game music expands with additional musical layers as attacks pulse with the beat.

The game features twelve maps, which never play the same way twice as the game’s AI remembers how a map was previously played and adjusts its attack strategies accordingly. The game’s multiplayer has both versus and co-op two-player modes via online play. In co-op mode, control of the God of Light’s soldiers is shared, and in versus mode one player commands the forces of the God of Darkness—the last god standing wins!

The game is slated for release later this year exclusively for the Playstation Vita. The company is also encouraging aspiring musicians to submit their songs for consideration to added to future DLC packs, as music is a key element to this game… but more information will be available on this later.

Features

Music x Strategy
Unique concept of combining the strategic elements of a real-time strategy game with the speed and excitement of a rhythm game.

Deep Gaming Experience with Lots of Replay Value
Perform troop selection, formation and buff commands in time with the beat for maximum effect, and experience levels anew through replays as the AI remembers how you played previously and adjusts enemy placement accordingly.

Multiplayer via Online
Two players can play co-op mode, sharing control of the soldiers and working together to beat an enemy, or play versus mode against each other, where one controls the God of Light and the other controls the God of Darkness, until there is only one god standing.

Loads of Great Music Tracks, including Indie Music as DLC
In addition to the original soundtrack, inspiring musicians are encouraged to submit songs to be selected for release as DLC, helping the indie music scene while keeping the gameplay fresh and varied for players.

Sam
Sam
Founder of The Otaku's Study. I have been exploring this labyrinth of fandom these last fifteen years, and still nowhere close to the exit yet. Probably searching for a long time to come.

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